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arnold camera ray visibility overrides USD visibility #1613

@xsisupport

Description

@xsisupport

Describe the bug

To Reproduce
Steps to reproduce the behavior:

  1. Create a primitive, make it invisible.
  2. Add a Render Geometry Settings LOP and set Arnold Camera Ray Visibility
  3. Primitive is now visible in the render (in the render delegate).

Repro: display_bug.zip

Expected behavior
If you reference a prim, you should be able to hide the prim and render just the references.
That happens with the procedural, but not with the render delegate.

Used Software Versions

  • latest HtoA

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