Describe the bug
This is the arnold-usd solaris bug referenced as HTOA-2284.
To Reproduce
Steps to reproduce the behavior:
- Arnold Render Setting LOP
- Add some AOVs (for example, RGBA, direct, indirect)
- Change all AOVs to 16-bit
- Enable Arnold Product Type
- Render with husk
- AOVs are all float
BTW, if I render with Direct USD Render, the RGBA is float, but the other AOVs are half
Describe the bug
This is the arnold-usd solaris bug referenced as HTOA-2284.
To Reproduce
Steps to reproduce the behavior:
BTW, if I render with Direct USD Render, the RGBA is float, but the other AOVs are half