Describe the bug
Arnold usd procedural does not render motion blur for SkelAnimation. Render delegate in Solaris does.
To Reproduce
Steps to reproduce the behavior:
- In Maya, load agent.usda with an aiStandIn.
- Render.
- No motion blur. The first and last frames look to have some blur, but all the frames in-between have no blur.
Changing frames while the ARV is running crashes Maya. CERs point to usd_proc.
Also, USD for Maya does not render motion blur. Create a stage from file, and render that with Arnold. No blur.
Expected behavior
Motion blur, as in Solaris with the Arnold Render Delegate.
Used Software Versions
Describe the bug
Arnold usd procedural does not render motion blur for SkelAnimation. Render delegate in Solaris does.
To Reproduce
Steps to reproduce the behavior:
Changing frames while the ARV is running crashes Maya. CERs point to usd_proc.
Also, USD for Maya does not render motion blur. Create a stage from file, and render that with Arnold. No blur.
Expected behavior
Motion blur, as in Solaris with the Arnold Render Delegate.
Used Software Versions