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Support UDIM and relative paths on mtlx image shaders #1881

@sebastienblor

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@sebastienblor

In order to support udim and relative paths on UvTexture, some hacks needed to be done since USD doesn't always manage to resolve it properly. In #1878 this was (optionally) propagated to arnold:image shaders. But as discussed in the ticket comments, we should also do it for mtlx image shaders

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