In order to support udim and relative paths on UvTexture, some hacks needed to be done since USD doesn't always manage to resolve it properly. In #1878 this was (optionally) propagated to arnold:image shaders. But as discussed in the ticket comments, we should also do it for mtlx image shaders
In order to support udim and relative paths on UvTexture, some hacks needed to be done since USD doesn't always manage to resolve it properly. In #1878 this was (optionally) propagated to arnold:image shaders. But as discussed in the ticket comments, we should also do it for mtlx image shaders