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Incorrect handling of shaders referenced in multiple materials #1940

@cpichard

Description

@cpichard

Describe the bug
When several materials or shaders are referencing a shader that belongs to another material, the render delegate will assign the shader to only one material.

To Reproduce
Unzip the following scene and render with an arnold render delegate
test.usda.zip

Only one light has the light blocker where both should have it.

Used Software Versions

  • Arnold: 7.3.2.0

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