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FOV computation difference between hydra and the procedural #2086

@cpichard

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@cpichard

Describe the bug
Some of the tests give very slight render difference between hydra and the procedural, this is due to the way the fov is computed. The test_1306 exhibits the issue and shows a small difference between the hydra deep exr render and its procedural counterpart.
We want to find a way to always get the same fov in hydra and the procedural.

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