Set up a scene with any VDB and render deepexr..
The render with husk will have more deep samples. A sick render has the expected number of samples.
User report:
If we leave the default 0.01 tolerance values (on both alpha and depth tolerance), we get about 20-55 samples per pixel when rendering in Husk vs 10-25 samples with Sick (almost half the disk space).
The big difference happens when we get way more aggressive and crank up both tolerance values to 0.5. We get around 10-50 samples per pixel for Husk vs 2-3 samples per pixel for Sick (Husk results take 10x more disk space).
In my own test, I saw 7 to 13 deep samples with husk, and 4 with sick
(that's what I saw with the DeepSample node in Nuke.
Here's a repro Houdini scene.
deep_volume_samples.zip
In Nuke, if you look at pos 958 778:
- the husk render has 42 deep samples
- the sick render has 3 deep samples
Used Software Versions
Set up a scene with any VDB and render deepexr..
The render with husk will have more deep samples. A sick render has the expected number of samples.
User report:
If we leave the default 0.01 tolerance values (on both alpha and depth tolerance), we get about 20-55 samples per pixel when rendering in Husk vs 10-25 samples with Sick (almost half the disk space).
The big difference happens when we get way more aggressive and crank up both tolerance values to 0.5. We get around 10-50 samples per pixel for Husk vs 2-3 samples per pixel for Sick (Husk results take 10x more disk space).
In my own test, I saw 7 to 13 deep samples with husk, and 4 with sick
(that's what I saw with the DeepSample node in Nuke.
Here's a repro Houdini scene.
deep_volume_samples.zip
In Nuke, if you look at pos 958 778:
Used Software Versions