During interactive renders with hydra2, if we change the material "terminal" (root of the shading tree) this is not updated properly in the render.
This is because the call to DirtyDependency in that case isn't properly forcing the Sync of the connected geometries.
During interactive renders with hydra2, if we change the material "terminal" (root of the shading tree) this is not updated properly in the render.
This is because the call to
DirtyDependencyin that case isn't properly forcing the Sync of the connected geometries.