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This repository was archived by the owner on Feb 2, 2026. It is now read-only.
Hi, I'm having a weird issue where I get some colored dots added to some mipmap levels of my textures. It appears to be pretty random: those textures were converted automatically by our scripts on a server, but if I try to convert them locally on my computer with the same parameters, I don't have the issue. Additionnaly, some textures have the problem and some don't (for example, the floor has been treated the same way and is fine)