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This repository was archived by the owner on Feb 2, 2026. It is now read-only.
I was unable to get a non-square texture with mipmaps to render in WebGL unless I squared it myself beforehand.
The non-square texture coming out of crunch looks healthy to me.
The idea came from someone who had this issue with ETC textures, and their solution seems to work (for android, where ETC is most common): google/etc2comp#31
PVRTC ofcourse strictly requires square textures, so the bug is simply not possible there.