WIP: ISSUE-515: sneer battleyell relationship interactions#520
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psionusoid wants to merge 17 commits into
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WIP: ISSUE-515: sneer battleyell relationship interactions#520psionusoid wants to merge 17 commits into
psionusoid wants to merge 17 commits into
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added files for level up ability and copied monster effects in files for the pc version changed to trigger whenever an attack happens, not just on a hit experimenting with adding ranged counterattack after move made branch ability more general now only counters after being hit unless hero also has sneer+ counters with fireshot if available experimenting with move tile targeting fixed bug with potential double melee attacks updated descriptions restored base game tile targeting updated sneer+ description updated ability names and fireshot range changed to single AP action; adjusted damage fireshot now spawns a blaze under the target hero now faces toward target; added enemy hover animation reduced stunt damage fire spawns at time of hit/miss changed fireball radius to depend on sqrt ofpotency removed boostType from upgrade to prevent double display on ability tab experimenting with extra roles for current AP fixed bug where fireball prepared aspect would not be removed experimenting with making damage depend on AP damage scales properly with AP for AP consuming version added 0 AP version of ability fixed bug that allowed the free version to be used after the costly one added drafts of ability (effect) descriptions fixed typo; changed to rounded instead of unrounded potency for channel fireball range switched to weapon stunt effect instead of fire throwing the channeled fireball now removes hidden even if no enemies are hit enemies do not avoid the fireball area if the caster was in grayplane (i think) updated descriptions more description updates updated fireshot audio changed hit scenery damage to regular hit damage created empty aspects for skysong and skysong+ created effect for lightning rod and added it to drauven base ability chains with skysong/+ lightning rod can target metal scenery changed to magic damage, changed hit sound effect, changed level-up ability icons updated particle effect to lightning experimenting with having lightning strike the source experimenting with particle effect for lightning strike added experimental effect to lightning rod duplicated scalding rain files to freezing rain freezing rain now stuns; added to drauven_pc aspect added glacier particle effect and ice sound effect added effect for upgraded freezing rain updated damage; added strictlyBetterThan tag created effects and aspects for tailwind fixed bug where tailwind was not removed changed boost to 1+potency/2 changed icon and sound effect changed particle effect fixed bug with flamewings damage; updated descriptions changed flamewings to always use what was previously the damage version removed effect that damages source if mystic has elementalist slightly decreased damage; source tile no longer excluded from effect updated order of damage formula; updated formula text set to show up in character sheet added effect for upgrade of flamewings experimenting with blinding effect (not working) fixed blinding effect skysong+ increases solar flare range added description and formula to tailwind updated lightning rod description and formula added effect for lightning rod upgrade added lightning rod upgrade to skysong aspect changed file and effect ID for skysong+ version of freezing rain made new effect file for first freezing rain upgrade; changed upgrade names to Blizzard added strictlyBetterThan tags to freezing rain upgrades removed unneeded part of base freezing rain formula simplified split lightning rod effects added descriptions to freezing rain; simplified formula added descriptions to skysong abilities increased freezing rain's damage to scenery added effect to prevent interfused blazes from burning out added other effect to prevent blazes from burning out updated range and manifold for flamewings/solar flare minor ability description update slightly modified flamewings damage formula slightly increased lightning rod damage updated particle effect Issue 420 skysong temp (#439) * updated range and manifold for flamewings/solar flare * minor ability description update minor description fix; flamewings range fix updated tailwind animation and facing removed unnecessary range info on solar flare clarified blind chance in solar flare description updated tailwind aspect description updated skysong description updated skysong description again added aspects for earthsong and earthsong+ allowed fissure bell to work from interfused animated statues (i think) removed stoneScenery tag slightly increased scenery damage and reduced enemy damage changed other damage expression added treecall; updated fissure bell formula added calcify to earthsong fixed bug with fissure bell scenery selection added rock shield to earthsong changed fissure bell to variable range attack added effect for fissure bell upgrade updated descriptions; earthsong+ improves fracture AoE updated earthsong/earthsong+ descriptions added effect for unearth unearth now spawns rocks; changed sound effect fixed bug where calcify did not end on interfusion loss changed unearth icon switched to using battlecrafting particle effects (non-functional until merge) fixed bug in rock shield description updated interationFeedback for trees added aspects for battlecrafting and battlecrafting+ created fabricate effect based on arches; created file for fabricate scenery removed pin effect; required the target be a debris tile experimenting with scenery tags split scenery types based on aspects added multiple types of scenery to fabricate added effect for spear interfusion recipe added spear to drauven_pc; more work on effect updated damage; now pins final enemy increased damage; added pierce; added formula removed unneeded targets added description; removed unneeded target and outcome added effect for upgraded spear added bonelance particle effect to spear created particle effect based on bonespear added the new particle effect to spear updated descriptions created effects for animate statue (not yet functional) spawn effect now works now always interfused with spawned entity updated UI stuff added modify stats effects added monster file for stone warrior renamed monster file; added to spawn effect added bonus damage mod; added file for reverting to statue experimenting with revert to statue effect fixed script to apply color filter; experimenting more with revert to statue effect revert to statue effect seems to be working added effect to create debris on death; started particle animations added files and images for metal and bone animated statues experimenting with creating new scenery fixed scenery json added other statue types to revert into added names to deanimated statues moved stat mods outside of spawn outcome now spawns correct animated warrior based on material started adding descriptions added new animation for animate statue updated monster files to remove search and alarm updated statue colors for consistency updated damage and descriptions changed voices to elementalGuardian updated audio updated fabricate particles added source damage to spear/javelin removed rock from animateStatue tags updated animated statue health modified health conversions between animated and deanimated statues now transfers armor and warding to deanimated injury now transferred to deanimated statue updated animate statue icon returned fabricate weightings to uniform improved hp stability with varying potency and spell damage values updated some descriptions changed statue health mod to hidden aspect added forbidden aspects to removed abilities moved dragonblood to deprecated skill deck changed dragonblood/dragonbreath to single words updated dragonblood description updated dragonbreath formula removed ranged tag from dragonbreath to prevent vigorflow; updated description updated dragonbreath description added sharpshooter damage manually
adds turtle head and neck adds turtle source adds additional files Snapping Turtle: Exports images from .psd, defines layers * All layers for Heads and the Hunter (Haunt) model exported * turtle.json updated with new theme layer names * Updated all instances where we suppress the Drauven head & details based on theme heads to include the turtle head as well. Fixes a copy-error with the lower-arm untinted layers Update leg layers to go in front of Drauven torso Small turtle-theme update * Adds testing aspect to make testing with the in-game editor easier * Fixes a few layering numbers Turtle theme: Fix neck layer depths Create turtleShellWithdraw.json gem theme's Chrysalis template for turtleShellWithdraw file. recipe provided by BoldestDungeon Replacement and Incomplete Reposition of Turtle Deeven and stump classes added to turtle theme. All aspects sans neck for haunt and deeven are ready and modifiable. json file modified to have Untinted leg R and L depths above texture and Skin depths. Head aspects still misaligned. Color still persists as green for all layers including shell front layers. Turtle Theme: Beginning on 'Turtle Kick' ability * Shelled hero gets kicked by damage and either moves away from the attacker or slams into an enemy in that general line * Currently not animating the hero slamming into an enemy * Some targeting still a bit off for the move directions Turtle shell witdraw: Further progress * Broke damage out into separate effect * Shell protects against damage * Bouncing mostly works * TODO: Last bounce doesn't always end on a valid tile still, need to add friendly-fire version, make into proper ability. Gets movement finally working for shell kick Start of TurtleWithdrawn rig * Adds rig definitions for withdrawn turtle * Adds placeholder art for the withdrawn turtle * TODO: Set up override using new `rigOverridePriority|10|TurtleWithdrawn` aspect that will be included in next Wilderrelease adds more turtle resources TurtleSnapper Withdrawn Shell rev Minor alterations to TurtleWithdrawn_shell layers Co-Authored-By: BoldestDungeon <86335963+BoldestDungeon@users.noreply.github.com> Co-Authored-By: justEthaniguess <104226556+justEthaniguess@users.noreply.github.com> Co-Authored-By: psionusoid <114318454+psionusoid@users.noreply.github.com> Co-Authored-By: AngusOf TheDandelion <132446073+AngusOfTheDandelion@users.noreply.github.com> 3 Classes turtleSnapper Shell rev gave the shell spikes a downward, more broad shape Brought the inner shell onto the Untinted Layer Co-Authored-By: BoldestDungeon <86335963+BoldestDungeon@users.noreply.github.com> Co-Authored-By: justEthaniguess <104226556+justEthaniguess@users.noreply.github.com> Co-Authored-By: psionusoid <114318454+psionusoid@users.noreply.github.com> Co-Authored-By: AngusOf TheDandelion <132446073+AngusOfTheDandelion@users.noreply.github.com> Added turtle Snapper Layers to psds Skin, texture and Untinted layers added to the Haunt, Stump, and Deeven classes. 'Shells' subfolder added for shell_turtleSnapper under 'Wings' Co-Authored-By: BoldestDungeon <86335963+BoldestDungeon@users.noreply.github.com> Co-Authored-By: justEthaniguess <104226556+justEthaniguess@users.noreply.github.com> Co-Authored-By: psionusoid <114318454+psionusoid@users.noreply.github.com> Co-Authored-By: AngusOf TheDandelion <132446073+AngusOfTheDandelion@users.noreply.github.com> turtleShellWithdraw added to monster.json gem theme's Chrysalis template for turtleShellWithdraw aspect effects. recipe provided by BoldestDungeon ISSUE-475: Adds theme attacks for Snapping Turtle * Adds theme attacks and upgrades * Adds stats for shell and legs Closes #475 ISSUE-475: Updates based on QA feedback * Misc. text updates * Reduce bite range, increase bite damage & priority during ambush ISSUE-475: Updates to turtle abilities based on QA feedback * Adds ability for allies to kick withdrawn heroes * Adds defnintion for rigOverridePriority to prevent log-spamming with warnings * Language updates Turtle Abilities: More updates based on feedback More updates to Turtle abilities More turtle ability updates, adds temporary effects to swap rig
* Reduce lower-left-arm 2H pose to 3500 depth (from 5000)
* Reduce lower-left-arm 2H pose to 3500 depth (from 5000) ISSUE-411: Skills Project: Blastingshard update and bugfix (#413) * added interfusionRecipe tag and a few scenery aspects * added more scenery aspects * changed interactiveLampOff to an INTERFUSION_ASPECT * experimenting with aspect-adding effects; fixed bug with scenery targeting * fixed typo in lamp aspect; changed effect trigger (still doesn't work) * turned generic scenery aspect into interfusion aspect and reverted other lamp changes; blastingshard works with any scenery * created file for blastingsalvo from splintersalvo * removed unnecessary withdraw outcome; added blastingsalvo to blastingshard+ * changed blastingsalvo to be able to use any scenery * experimenting with splitting blastingsalvo into different attacks * switched scenery and source roles * experimenting with damage formula * updated shred and pierce * experimenting with animation changes * more animation updates * changed to break scenery by damage instead of deleting * adjusted animation blocking * removed strictlyBetterThan from blastingshard * adjusted blastingsalvo damage * fixed particle effect starting points * removed scenery health limit; more animation adjustments * updated blastingshard damage; changed ability upgrade boostType * updated hook2 stub * experimenting with allowing animated warrior sources * removed unnecessary site and site2 targets * added stub to target2 * blastingshard breaks scenery by damaging instead of deleting it * adjusted damage formulas * removed bad mission feedback * changed blastingshard verb to attack * ability upgrade increases blastingshard damage * split blastingsalvo hits into the first and the rest * adjusted animation blocking time * updated effect descriptions * updated descriptions * minor description update * added splinterblast to strictlybetterthan list Issue 440 - Skills Project: Loremaster (#441) * added aspects for loremaster and loremaster+ * added effect for songs of the past * added effect for the inspiration region for songs of the past * added interaction feedback to level up aspect * made copy of setupInterfusedScenery in mod folder * setup and teardown of inspiration region now works * added aspect for songs buff * songs now uses correct aura * added mythmeld to loremaster * updated interaction feedback * changed name of aspect that provides song aura effect * can now transfer aura * songs works on direct target; direct target buff removed after a few turns * aura now also only lasts 3 turns * removed rock particle effects and changed sound effect * made aura source aspect hidden * songs does not damage scenery; can only be used once per scenery * improved ui for once-per-scenery thing * adjusted songs animation timing * minor songs ui adjustment * added stuff for region of slow movement * fixed bug with slow region targeting * adjusted cords damage and description * added files for cord and vines upgrade * loremaster+ makes entangling yarn a swift action * changed region to use spiritblade sprite * added effect to remove armor and warding * removed stunt icon from ui * added debuff name and description * adjusted animation timing * made effect for emperor's clothes upgrade * made emperor's clothes upgrade AoE * removed human advanced interfusions from strictlyBetterThan lists * removed 1 AP version of cord and vines from drauven_pc * loremaster+ causes extra hobble instead of mythweaver * started descriptions for loremaster/+ * fixed songs aura radius * updated descriptions * added description to slow effect * updated formula formatting * changed songs source to visible aspect; added descriptions * added songs descriptions * switched emperor's clothes to use garb; added garb feedback override * more text updates * removed unnecessary part of range formula * battleweave now only affects enemies * added tile feedback and particle effect for battleweave * adjusted battleweave tile and particle stuff * minor description update * being immune to status effects no longer prevents emperor's clothes debuff * fixed missing opening bracket Issue 460 animated warrior interfusions (#466) * simplified fissurebell targets * simplified fracture targets * rock shield works with animated warriors * lightning rod and lightning conduit work with animated warriors Issue 467 bugfix fissure bell particles (#468) * fixed fracture particle effect endpoint * simplefied targets for fissure bell particle effect endpoint Prevent swift actions from being usable with no AP (#469) * added okToMarkDone to cord and vines upgrade * added okToMarkDone to emperor's clothes effects removed sneaky tag from blastingshard (#471)
* updated blastingshard and and fissurebell/fracture tile feedback * updated cord and vines/entangling yarn movement tile feedback * updated missionfeedback for emperor's clothes, flamewings/solar flare, and sleet
* added missing range information * added range feedback and spiritblade compatibility to fireshot * changed attackRange aspect to max instead of add
* sneer counterattack now happens before move * experimenting with putting move in WAS_ATTACKED effect * now moves immediately after counter if the attacker is a thrusk * moved most parts of the effect into drauven_pc_sneer * re-added target to prevent trigger from poison * base sneer now works against non-damaging attacks * wrapped fireshot fire spawn in attack roll to get animation blocking to work properly * sneer move now always occurs in the WAS_ATTACKED effect * updated descriptions/aspect deprecation status
…elin (#485) * added chain the lightning rod; increased damage of lightning conduit * updated tile feedback * increased spear/javelin range to 5.6 * lightning rod/conduit no longer damages secondary scenery
* set up basic branch ability for lightning conduit * fixed bug with no chaining after a kill * lightning conduit mostly working * allowed chaining through metallic warriors; modified stunt chance * adjusted blocking time on miss; targets orient to focus when being attacked * copied file for base branch ability * base branch has variable damage based on hit number * lightning rod now has new functionality * updated descriptions * added small chance to stun enemies adjacent to scenery
* fabricate also consume adjacent debris; adjacent debris tiles also get particle effect * more particle effect changes * tile feedback and animation updates * put debris highlighting on top but reduced alpha * fabricate shows up grayed out without valid targets; debris affects health * moved deletion of debris outside attack roll * moved interfusion check outside attack roll * only consumes unignited debris * changed debris consumption range to 2.1
…ngsalvo delete sources (#512)
* put particle effects on subject * removed defender from attack roll; moved branch attack out of attack roll * checks for fireshot when choosing branch ability
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Closes #515