The example project seems to rely on Windows-specific APIs and doesn’t build on Linux or macOS out of the box. It includes headers like windows.h, and the build scripts appear tailored for the Win32 backend rather than a cross‑platform backend. A portable example using GLFW + OpenGL would make it easier to evaluate ImGuizmo across platforms.
The example project seems to rely on Windows-specific APIs and doesn’t build on Linux or macOS out of the box. It includes headers like windows.h, and the build scripts appear tailored for the Win32 backend rather than a cross‑platform backend. A portable example using GLFW + OpenGL would make it easier to evaluate ImGuizmo across platforms.