I've noticed that the plugin doesn't work and throws an error on line 399 in plugin.gd if physics/3d/run_on_separate_thread is enabled in project settings. I'm assuming this is because the plugin is trying to raycast outside of physics process.
This isn't such a big deal since you can just disable running physics on a separate thread while using the plugin, but I thought it would be worth reporting.
Godot version: 4.5 (but probably the same issue on other versions too)
I've noticed that the plugin doesn't work and throws an error on line 399 in
plugin.gdifphysics/3d/run_on_separate_threadis enabled in project settings. I'm assuming this is because the plugin is trying to raycast outside of physics process.This isn't such a big deal since you can just disable running physics on a separate thread while using the plugin, but I thought it would be worth reporting.
Godot version: 4.5 (but probably the same issue on other versions too)