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The plugin doesn't work if physics are running on a separate thread. #3

@dexmoh

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@dexmoh

I've noticed that the plugin doesn't work and throws an error on line 399 in plugin.gd if physics/3d/run_on_separate_thread is enabled in project settings. I'm assuming this is because the plugin is trying to raycast outside of physics process.

This isn't such a big deal since you can just disable running physics on a separate thread while using the plugin, but I thought it would be worth reporting.

Godot version: 4.5 (but probably the same issue on other versions too)

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