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Paul Hirch edited this page Nov 19, 2025
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The BeamNG CDAE Blender Exporter is an alternative to Blender’s legacy Collada exporter, designed to streamline exporting assets for BeamNG.drive. It introduces concepts like Roles and different export modes to simplify node tree construction and LOD management.
Important differences to Blender’s built-in exporter:
- Only selected objects are exported.
- The Blender object hierarchy is ignored (Use Roles instead).
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Download the latest released
grille_beamng_cdae.zip. -
Install in Blender:
Edit → Preferences → Add-ons → Install- Select the
.zipfile.
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Enable the addon:
BeamNG CDAE.
- Exports all selected objects into a flat node hierarchy.
- Ignores Roles such as LODs and collision meshes.
- Produces a basic DAE that should be visible ingame as long as the objects have mesh data.
- Uses Blender object hierarchy like in the legacy Collada addon.
- Builds a full BeamNG-style node hierarchy based on object Roles.
- Requires that every selected object has its Role properly set.
Roles define how an object is treated during export.
A Build Mode that uses Roles must be selected for these to take effect.
- Generic – manual placement in the node hierarchy.
- Mesh – visible geometry.
- Collison – collision geometry.
- Billboard – visible geometry, displayed as billboard.
- AutoBillboard – automatically generated billboard.
- NullDetail – size in pixels at which the game will stop rendering the object.
- LOD Size (PX) - Size in pixels at which the object will swap to the next level of detail, the bigger the number the sooner it will drop to the next LOD
If you encounter issues:
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Share your
.blendfile and the exported file if possible. -
Report on GitHub with:
- Export mode used
- Roles assigned
- Blender version