Closed-source GoldSrc-like engine with DiligentGraphics as RHI and slang as shading language.
This is a technical verification demo that completely overhaul the vanilla graphics pipeline.
This will be ported to real GoldSrc and SvEngine once all features are stable.
Download: https://github.com/hzqst/HLND2T_DiligentGraphics/releases
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D3D12 ( launch parameter:
-d3d12) -
D3D11 ( launch parameter:
-d3d11) -
Vulkan ( launch parameter:
-vk) -
OpenGL ( launch parameter:
-gl) -
WebGPU ( launch parameter:
-webgpu)
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Graphics artfacts / glitch (* Your graphics card & graphics driver & the graphics backend you were running on, in detail)
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Fatal Error (with msgbox prompt) (* Please describe how to trigger the Fatal Error, in detail)
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Slience Crash (* Please describe how to trigger the crash, in detail)
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Visual inconsistency with vanilla engine. (*Except dynamic lights)
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Performance issue (* like why I can't get 600fps on 4k res or why I am getting stuttering)
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Feature request

