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84 changes: 84 additions & 0 deletions Other/FlxGameOfLife/Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">

<!-- _________________________ Application Settings _________________________ -->

<app title="FlxGameOfLife" file="FlxGameOfLife" main="Main" version="0.0.1" company="HaxeFlixel" />

<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />

<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />

<!-- ____________________________ Window Settings ___________________________ -->

<!--These window settings apply to all targets-->
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" />

<!--HTML5-specific-->
<window if="html5" resizable="true" />

<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />

<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />

<!-- _____________________________ Path Settings ____________________________ -->

<set name="BUILD_DIR" value="export" />
<source path="source" />
<!-- <assets path="assets" /> -->

<!-- _______________________________ Libraries ______________________________ -->

<haxelib name="flixel" />

<!--In case you want to use the addons package-->
<!--<haxelib name="flixel-addons" />-->

<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui" />-->

<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->

<!-- ______________________________ Haxedefines _____________________________ -->

<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->

<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->

<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->

<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->

<!--Disable the Flixel core sound tray-->
<haxedef name="FLX_NO_SOUND_TRAY" />

<!--Disable the Flixel sound management code-->
<haxedef name="FLX_NO_SOUND_SYSTEM" />

<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />

<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />

<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />

<!-- _________________________________ Custom _______________________________ -->

<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>
13 changes: 13 additions & 0 deletions Other/FlxGameOfLife/source/Main.hx
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package;

import flixel.FlxGame;
import openfl.display.Sprite;

class Main extends Sprite
{
public function new()
{
super();
addChild(new FlxGame(0, 0, PlayState));
}
}
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