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There's a good chunk of pages in the handbook and community sections of the documentation that haven't been updated in a bit and are no longer entirely accurate. I've gone through some of them and documented some of the issues I've found here. I'll mainly keep this to just issues with the existing content, I think there's several pages that could be expanded, though that's another discussion!
The page mentions that you should prefer .ogg because of SoundJS. I'm not sure what SoundJS is, perhaps a component of older versions of Lime/NME? Either way, this should be changed to something like "Audio format support is determined by the used web browser. While most audio formats should work, for compatibility sakes you might want to prefer using more common formats like mp3 or ogg"
Also mentions seemingly worse performance with particles, though this was added in 2014, before OpenFL added support for WebGL so I think it's safe to assume this is no longer an issue
Modern phones aren't as weak as they used to be. I don't think this page has much useful info aside from maybe the table with max texture sizes... featuring devices that are like 15+ years old lol.
Neko is old, deprecated, and going to be dropped in Flixel 7.0 (Remove Neko Target flixel#3437). Should probably remove this page altogether, or maybe replace it with a page for Hashlink?
The graphic that shows off the targets is insanely outdated. No mentions of HTML5 while it mentions WebOS and Blackberry which I'm pretty sure are no longer supported.
We could probably update the "features overview" with some more cooler eye-catching stuff, than "Group objects together for simplicity" and "Math & Color utilities".
Perhaps update the core members list? No mention of George here, and everyone who is listed seems to no longer be involved with HaxeFlixel much.
IMO some of these pages (e.g introductions to various targets, Haxe...) could be completely gutted and possibly replaced with a link to whatever source page. That's not my call though
There's a good chunk of pages in the handbook and community sections of the documentation that haven't been updated in a bit and are no longer entirely accurate. I've gone through some of them and documented some of the issues I've found here. I'll mainly keep this to just issues with the existing content, I think there's several pages that could be expanded, though that's another discussion!
Handbook
.oggbecause of SoundJS. I'm not sure what SoundJS is, perhaps a component of older versions of Lime/NME? Either way, this should be changed to something like "Audio format support is determined by the used web browser. While most audio formats should work, for compatibility sakes you might want to prefer using more common formats likemp3orogg"drawTiles(), both of which are no longer used by modern Flixel-64flag that might not be necessary nowadaysResources
Community
drawTiles()APIdrawTiles()APIIMO some of these pages (e.g introductions to various targets, Haxe...) could be completely gutted and possibly replaced with a link to whatever source page. That's not my call though