Game of life written ES2015 and Redux
http://hurtak.github.io/game-of-life/
Plenty of patterns to play with

Stats (hidden feature, activate it by clicking on the 'Game of Life' heading)

- No frameworks used, programmed in vanilla ES2015 (compiled to ES5 with Babel)
- Redux for state management
- BEM for styles management with LESS as CSS preprocessor
- Tested with AVA
- Jsdom for automatic downloading of patterns from conwaylife.com/wiki
- Node.js is required
- install dependencies with
npm install
npm run devcompile app in development mode and start web server with live reload
npm run distcompile app in production mode and start web server
- tests how long it takes to recalculate world state
- located in
./app/scripts/benchmark/directory - easiest way to run it is to uncomment benchmark import in
./app/scripts/app.js, start the app and look into browser console - you can tune settings (number of iterations, tested world size) in
./app/scripts/benchmark/benchmark.js
- located in
./scripts/download-patterns-from-wiki.js - run with node
node ./scripts/download-patterns-from-wiki.js - downloads patterns into
./scripts/data/directory
- Add help screen to explain what is going on
- improve performance
- add tooltip to cursor patterns
- selected cursor highlight in cursors menu
- close button inside cursors menu?
- save state to localstorage?
- save world to url?
- draw already visited cells with different color (fade out this color after some time)
- use setTimeout based timer instead of setInterval?
- use requestAnimationFrame?
- world recalculation in service worker?
