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3cbb3e0
Initial plan
Copilot Jul 28, 2025
025037a
Initial analysis and planning for push-based memory update system
Copilot Jul 28, 2025
12ccf3c
Implement push-based shared buffer update system for mGBA WebSocket
Copilot Jul 28, 2025
36acfbf
Implement event-driven Pokemon data access in CLI watch mode
Copilot Jul 28, 2025
93e5f18
Implement separate WebSocket routes for eval and watch to avoid messa…
Copilot Jul 28, 2025
32ab284
Fix WebSocket connection error handling with better user guidance
Copilot Jul 28, 2025
3ea521d
Revert "Fix WebSocket connection error handling with better user guid…
JohnDeved Jul 28, 2025
8bba552
Fix WebSocket connection issues on Windows by improving JSON parsing …
Copilot Jul 28, 2025
69e20ea
Merge branch 'copilot/fix-f7303a75-62b9-4b22-aff6-d87ee7d9cf66' of ht…
JohnDeved Jul 28, 2025
521de99
Fix Lua server console logging and replace isomorphic-ws with websock…
Copilot Jul 28, 2025
e2c4ceb
Fix WebSocket.client constructor error by correcting websocket packag…
Copilot Jul 28, 2025
e0f20fd
Co-authored-by: JohnDeved <24187269+JohnDeved@users.noreply.github.com>
Copilot Jul 28, 2025
68a297d
Add comprehensive stress testing and connection stability improvements
Copilot Jul 28, 2025
e1d5cd3
Eliminate reconnection logic and implement production-ready WebSocket…
Copilot Jul 28, 2025
3cf1e31
Fix Windows WebSocket connectivity by replacing websocket package wit…
Copilot Jul 28, 2025
f931d5e
Fix WebSocket empty message errors and implement comprehensive server…
Copilot Jul 28, 2025
c52fe9d
Fix Lua script syntax error by removing extra 'end' statement
Copilot Jul 28, 2025
b6ad604
Fix tests, lint and build to pass CI requirements
Copilot Jul 28, 2025
a360373
Fix Windows WebSocket connectivity by adding legacy /ws endpoint fall…
Copilot Jul 29, 2025
6e42c48
Remove legacy /ws WebSocket route and related fallback code
Copilot Jul 29, 2025
d39d5e5
WIP: partial progress on simplifying parsing
Copilot Jul 29, 2025
46c5604
Replace complex JSON parsing with simpler structured message format
Copilot Jul 29, 2025
8f5b42e
Enhance copilot instructions by adding guidelines for viewing whole f…
JohnDeved Jul 29, 2025
7af6ef0
Improve eval function to handle both "return 1+1" and "1+1" scenarios…
Copilot Jul 29, 2025
c9ba40c
Heavily simplify WebSocket client by removing caching and keeping onl…
Copilot Jul 29, 2025
413a5f4
Consolidate 13 WebSocket test files into 2 focused test suites
Copilot Jul 29, 2025
75555cb
Rename parseSaveFile() to parse() for cleaner API
Copilot Jul 29, 2025
b597775
Complete all remaining code review comments: simplify routes, replace…
Copilot Jul 29, 2025
b434649
Fix broken Lua code by implementing clean structured message format
Copilot Jul 29, 2025
6ef767a
Remove legacy compatibility code from websocket-client.ts for clean r…
Copilot Jul 29, 2025
e566c20
Simplify CLI watch code and fix Lua eval pattern matching logic
Copilot Jul 29, 2025
adbdde2
Add WebSocket debugging and confirm test environment setup
Copilot Jul 29, 2025
b8cf4ba
Fix code review comments: improve test structure, use game configs fo…
Copilot Jul 29, 2025
30c1441
Fix WebSocket message parsing and refactor memory update handling
Copilot Jul 29, 2025
6eb02ec
Clean up linting issues and improve type safety
Copilot Jul 29, 2025
5deaec4
Fix Lua WebSocket message parsing error and enhance code quality guid…
Copilot Jul 29, 2025
9865c65
Refactor CI workflows: remove Lua tests and update test script commands
JohnDeved Jul 29, 2025
896da63
Fix test infrastructure and remove skipping logic
Copilot Jul 29, 2025
0e344da
Improve WebSocket test stability and connection handling
Copilot Jul 29, 2025
7ce21fd
Add WebSocket connection retry logic and improve test reliability
Copilot Jul 29, 2025
14c9809
Implement comprehensive WebSocket reliability improvements and robust…
Copilot Jul 30, 2025
9f01269
Fix code review comments: remove duplicate files, inline caching, imp…
Copilot Jul 30, 2025
5b65c48
Add GitHub Actions workflow for Copilot environment setup
Copilot Jul 30, 2025
0a84cc9
Address code review feedback: clean up unused parameters, remove unne…
Copilot Jul 30, 2025
7fd5abe
Fix Lua script path in Docker configuration and entrypoint script
JohnDeved Jul 30, 2025
9a6331d
Improve WebSocket reliability and fix Docker configuration for mGBA t…
Copilot Jul 30, 2025
217805f
Further improve WebSocket test reliability and fix Lua integration is…
Copilot Jul 30, 2025
cb1c86c
Increase timeout for Copilot environment setup and remove core functi…
JohnDeved Jul 30, 2025
d262f0d
Fix WebSocket test reliability and connection state management
Copilot Jul 30, 2025
57e4513
Fix server-side watcher state management and improve connection relia…
Copilot Jul 30, 2025
27d76f3
Fix WebSocket reliability issues and achieve 169/172 tests passing
Copilot Jul 30, 2025
0cea5a5
Refactor and simplify Lua HTTP server while maintaining functionality
Copilot Jul 30, 2025
bbc2135
Major server optimization and client reliability improvements - now 1…
Copilot Jul 30, 2025
db5a41c
Final optimization and stress tolerance improvements - 169/172 tests …
Copilot Jul 30, 2025
6ad2f31
Fix WebSocket connection reliability issues and remove retry dependen…
Copilot Jul 30, 2025
900d6ac
Continue WebSocket reliability improvements and fix Lua server errors
Copilot Jul 30, 2025
b869faa
Fix WebSocket connection reliability issues - identify and resolve ha…
Copilot Jul 30, 2025
50b8b39
Major WebSocket connection reliability improvements - significantly r…
Copilot Jul 30, 2025
8219463
Fix WebSocket welcome message spam - send only once instead of every …
Copilot Jul 30, 2025
302b891
Consolidate WebSocket architecture to single /ws endpoint with messag…
Copilot Jul 31, 2025
649de18
Improve WebSocket message handling with queue-based approach for watc…
Copilot Jul 31, 2025
31d24ad
Major simplification refactor - remove complexity and unreliable tests
Copilot Jul 31, 2025
f5be8c2
Fix WebSocket server load error and restore basic functionality
Copilot Jul 31, 2025
4bc776e
Restore basic WebSocket server functionality with improved debugging
Copilot Jul 31, 2025
5486dfb
Fix WebSocket and HTTP eval functionality - all systems working
Copilot Aug 1, 2025
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54 changes: 54 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,22 @@ import { MgbaWebSocketClient, EmeraldMemoryParser } from './lib/mgba'
const client = new MgbaWebSocketClient()
await client.connect()

// Configure memory regions to watch for real-time updates
client.configureSharedBuffer({
preloadRegions: [
{ address: 0x20244e9, size: 7 }, // Party count + context
{ address: 0x20244ec, size: 600 } // Full party data
]
})

// Start watching for memory changes (push-based updates)
await client.startWatchingPreloadRegions()

// Add listener for real-time memory changes
client.addMemoryChangeListener((address, size, data) => {
console.log(`Memory changed at 0x${address.toString(16)}: ${data.length} bytes`)
})

// Parse save data from memory
const parser = new EmeraldMemoryParser(client)
const saveData = await parser.parseFromMemory()
Expand All @@ -58,6 +74,15 @@ console.log(`Player: ${saveData.player_name}`)
console.log(`Party: ${saveData.party_pokemon.length} Pokémon`)
```

### Real-time Memory Synchronization

The WebSocket client now supports **push-based memory updates** instead of constant polling:

- **Memory Watching**: Configure regions to watch and receive updates only when they change
- **Intelligent Caching**: Watched regions use cached data, dramatically reducing network calls
- **Real-time Notifications**: React to memory changes as they happen in the emulator
- **Backward Compatibility**: All existing eval-based functionality remains unchanged

For detailed documentation, see [src/lib/mgba/README.md](./src/lib/mgba/README.md).

## Usage
Expand Down Expand Up @@ -114,9 +139,38 @@ npx github:JohnDeved/pokemon-save-web save.sav --graph
**CLI Options:**
- `--debug` - Show raw bytes for each party Pokemon after the summary table
- `--graph` - Show colored hex/field graph for each party Pokemon
- `--watch` - Continuously monitor for changes and update display
- `--websocket` - Connect to mGBA via WebSocket instead of reading a file
- `--ws-url=URL` - WebSocket URL (default: ws://localhost:7102/ws)
- `--interval=MS` - Update interval in milliseconds for file watch mode (default: 1000)
- `--toBytes=STRING` - Convert a string to GBA byte encoding
- `--toString=HEX` - Convert space/comma-separated hex bytes to a decoded GBA string

**Event-Driven Watch Mode:**

For real-time Pokemon data monitoring, use WebSocket mode with watch:

```bash
# Event-driven real-time monitoring (push-based)
npx github:JohnDeved/pokemon-save-web --websocket --watch

# Traditional file watching (polling-based)
npx github:JohnDeved/pokemon-save-web save.sav --watch --interval=2000
```

**WebSocket Watch Mode Features:**
- **Push-based Updates**: Instant notifications when party data changes (no polling!)
- **Memory Region Watching**: Monitors specific memory addresses for Pokemon party data
- **Real-time Display**: Updates immediately when Pokemon HP, level, or party composition changes
- **Zero Network Overhead**: Only receives data when memory actually changes
- **Intelligent Caching**: Uses cached data for watched regions, reducing emulator load

The WebSocket watch mode automatically configures memory watching for:
- Party count and context data (address 0x20244e9, 7 bytes)
- Full party Pokemon data (address 0x20244ec, 600 bytes)

When connected to mGBA emulator, the CLI will display live updates as you play!

## Adding Game Support

The parser uses a flexible GameConfig system that makes it easy to add support for new Pokemon games and ROM hacks.
Expand Down
1 change: 1 addition & 0 deletions package-lock.json

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177 changes: 165 additions & 12 deletions scripts/mgba-lua/http-server.lua
Original file line number Diff line number Diff line change
Expand Up @@ -598,19 +598,32 @@ app:post("/echo", function(req, res)
res:send("200 OK", req.body, req.headers['content-type'])
end)

-- WebSocket route
app:websocket("/ws", function(ws)
console:log("WebSocket connected: " .. ws.path)

ws.onMessage = function(code)
local function safe_eval()
console:log("WebSocket eval request: " .. tostring(code))
local chunk = code
-- Memory watching state for WebSocket connections
local memoryWatchers = {}

-- Simple JSON parser for WebSocket messages
local function parseJSON(str)
local chunk, err = load("return " .. str)
if not chunk then return nil, err end
local ok, result = pcall(chunk)
if not ok then return nil, result end
return result
end

-- WebSocket route for Lua code evaluation
app:websocket("/eval", function(ws)
console:log("WebSocket connected to eval endpoint: " .. ws.path)

ws.onMessage = function(message)
local function safe_handler()
console:log("WebSocket eval message: " .. tostring(message))

local chunk = message

-- Enhanced support for non-self-executing function inputs
-- Check if it's already a complete statement or needs a return prefix
if not code:match("^%s*(return|local|function|for|while|if|do|repeat|goto|break|::|end|%(function)") then
chunk = "return " .. code
if not message:match("^%s*(return|local|function|for|while|if|do|repeat|goto|break|::|end|%(function)") then
chunk = "return " .. message
end

local fn, err = load(chunk, "websocket-eval")
Expand All @@ -626,20 +639,160 @@ app:websocket("/ws", function(ws)
console:error("[WebSocket Eval Error] " .. tostring(result))
end
end
local ok, err = pcall(safe_eval)
local ok, err = pcall(safe_handler)
if not ok then
ws:send(HttpServer.jsonStringify({error = "Internal server error: " .. tostring(err)}))
console:error("[WebSocket Handler Error] " .. tostring(err))
end
end

ws.onClose = function()
console:log("WebSocket disconnected: " .. ws.path)
console:log("WebSocket disconnected from eval endpoint: " .. ws.path)
end

ws:send("Welcome to WebSocket Eval! Send Lua code to execute.")
end)

-- WebSocket route for memory watching
app:websocket("/watch", function(ws)
console:log("WebSocket connected to watch endpoint: " .. ws.path)

-- Initialize memory watcher for this connection
memoryWatchers[ws.id] = {
regions = {},
lastData = {}
}

ws.onMessage = function(message)
local function safe_handler()
console:log("WebSocket watch message: " .. tostring(message))

-- Parse JSON message for memory watching
local parsed, parseErr = parseJSON(message)
if not parsed or type(parsed) ~= "table" or not parsed.type then
ws:send(HttpServer.jsonStringify({
type = "error",
error = "Invalid message format - JSON object with 'type' field required"
}))
return
end

if parsed.type == "watch" then
-- Handle memory region watching request
if parsed.regions and type(parsed.regions) == "table" then
console:log("Setting up memory watch for " .. #parsed.regions .. " regions")
local watcher = memoryWatchers[ws.id]
watcher.regions = parsed.regions
watcher.lastData = {}

-- Initialize baseline data for each region
for i, region in ipairs(parsed.regions) do
if region.address and region.size then
local data = emu:readRange(region.address, region.size)
watcher.lastData[i] = data
end
end

ws:send(HttpServer.jsonStringify({
type = "watchConfirm",
message = "Watching " .. #parsed.regions .. " memory regions"
}))
else
ws:send(HttpServer.jsonStringify({
type = "error",
error = "Invalid watch request - regions array required"
}))
end
else
ws:send(HttpServer.jsonStringify({
type = "error",
error = "Unknown message type: " .. tostring(parsed.type)
}))
end
end
local ok, err = pcall(safe_handler)
if not ok then
ws:send(HttpServer.jsonStringify({type = "error", error = "Internal server error: " .. tostring(err)}))
console:error("[WebSocket Watch Handler Error] " .. tostring(err))
end
end

ws.onClose = function()
console:log("WebSocket disconnected from watch endpoint: " .. ws.path)
-- Cleanup memory watcher
memoryWatchers[ws.id] = nil
end

ws:send(HttpServer.jsonStringify({
type = "welcome",
message = "Welcome to WebSocket Memory Watching! Send JSON messages with 'type': 'watch' to monitor memory regions."
}))
end)

-- Frame callback for memory change detection
local frameCallbackId = nil

local function checkMemoryChanges()
for wsId, watcher in pairs(memoryWatchers) do
local ws = app.websockets[wsId]
-- Only process watchers for connections on the /watch endpoint
if ws and ws.path == "/watch" and #watcher.regions > 0 then
local changedRegions = {}

for i, region in ipairs(watcher.regions) do
if region.address and region.size then
local currentData = emu:readRange(region.address, region.size)
if currentData ~= watcher.lastData[i] then
-- Memory changed, prepare update
local bytes = {}
for j = 1, #currentData do
bytes[j] = string.byte(currentData, j)
end

table.insert(changedRegions, {
address = region.address,
size = region.size,
data = bytes
})

-- Update stored data
watcher.lastData[i] = currentData
end
end
end

-- Send memory update if any regions changed
if #changedRegions > 0 then
ws:send(HttpServer.jsonStringify({
type = "memoryUpdate",
regions = changedRegions,
timestamp = os.time()
}))
end
end
end
end

-- Register frame callback to monitor memory changes
local function setupMemoryMonitoring()
if frameCallbackId then
callbacks:remove(frameCallbackId)
end
frameCallbackId = callbacks:add("frame", checkMemoryChanges)
console:log("🔍 Memory monitoring callback registered")
end

-- Setup monitoring when ROM is loaded
if emu and emu.romSize and emu:romSize() > 0 then
setupMemoryMonitoring()
else
local cbid
cbid = callbacks:add("start", function()
setupMemoryMonitoring()
callbacks:remove(cbid)
end)
end

-- Start server
app:listen(7102, function(port)
console:log("🚀 mGBA HTTP Server started on port " .. port)
Expand Down
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