Conversation
…ventional-index Arrays
Member
|
This seems great, thanks for doing it! |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Right now
mapreturns a normal Array, discarding the axis data - this PR would change that to preserve axis information, and require that values only be mapped from multiple AxisArrays if they have identical axes. As discussed in #54, broadcasting with semantic axes is a bit complicated, butmapseems less controversial?IIRC back in 0.4
mapactually preserved the axis data, I guess something in the AbstractArray implementation changed with 0.5? I'm assuming that explicit mapping functions are the best way to regain this behaviour, but if there's a lower-level interface that could be implemented to achieve the same end, that would probably be the more elegant solution.Also, checking for
matchingdimswas usingsizepreviously, which caused issues when used with things like OffsetArrays - this addresses that as well.