From testing the network example, i noticed that panic!, unwraps and anything that calls a panic in the Rust runtime crashes the program as a translation - error data abort in Luma3DS. This is unintended behaviour, and my previous work on the std should have fixed it. It came back only now, possibly because of changes in the std code. @AzureMarker, if you want to help, this is pretty much the priority right now.
From testing the network example, i noticed that panic!, unwraps and anything that calls a panic in the Rust runtime crashes the program as a
translation - errordata abortin Luma3DS. This is unintended behaviour, and my previous work on the std should have fixed it. It came back only now, possibly because of changes in thestdcode. @AzureMarker, if you want to help, this is pretty much the priority right now.