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[BUG]: Dragon Quest V Direct3D 12 black outline on carpet pattern with 16x AF #14077

@stoniemahonie

Description

@stoniemahonie

Describe the Bug

When using Direct3D 12 (automatic setting) or Direct3D 11 Legacy as the renderer, there is a black outline on the carpet pattern and other objects. On all the other renderers it's normal. When using the recommended Anisotropic Filtering: Off, it's also normal on the Direct 3D 12 renderer. Same on the Legacy Direct3D 11 renderer.

Picture (D3D 12) with the problem:

Image

Picture (D3D 12) without the problem:

Image

Picture (Vulkan) without the problem:

Image

I somehow believe the enabled anisotropic filtering triggers the "Texture Filtering" to "Bilinear (Forced)" when using D3D 12, because when you leave the anisotropic filtering in D3D 12 Off and then set Bilinear to forced, it looks like the first picture with the same output (the texture on the chair clearly shows the forced filtering very good imo)

On Vulkan

Reproduction Steps

Just start a fresh game with the Direct3D 12 renderer with anisotropic filtering forced to 16x (also on 2x noticable) and in the first ingame scene, you can see the issue.

Expected Behavior

same graphical output as opengl/vulkan/software renderers when using anisotropic filtering forced.

PCSX2 Revision

v2.7.144

Operating System

Windows 11

If Linux - Specify Distro

No response

CPU

AMD 5800X

GPU

Nvidia RTX 4060

GS Settings

modified graphic tabs as screenshots supplied within the "describe the bug" part of this issue.

Emulation Settings

No response

GS Window Screenshots

No response

Logs & Dumps

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