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[BUG]: Dragon Quest V Direct3D 12 black outline on carpet pattern with 16x AF #14077
Description
Describe the Bug
When using Direct3D 12 (automatic setting) or Direct3D 11 Legacy as the renderer, there is a black outline on the carpet pattern and other objects. On all the other renderers it's normal. When using the recommended Anisotropic Filtering: Off, it's also normal on the Direct 3D 12 renderer. Same on the Legacy Direct3D 11 renderer.
Picture (D3D 12) with the problem:
Picture (D3D 12) without the problem:
Picture (Vulkan) without the problem:
I somehow believe the enabled anisotropic filtering triggers the "Texture Filtering" to "Bilinear (Forced)" when using D3D 12, because when you leave the anisotropic filtering in D3D 12 Off and then set Bilinear to forced, it looks like the first picture with the same output (the texture on the chair clearly shows the forced filtering very good imo)
On Vulkan
Reproduction Steps
Just start a fresh game with the Direct3D 12 renderer with anisotropic filtering forced to 16x (also on 2x noticable) and in the first ingame scene, you can see the issue.
Expected Behavior
same graphical output as opengl/vulkan/software renderers when using anisotropic filtering forced.
PCSX2 Revision
v2.7.144
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
AMD 5800X
GPU
Nvidia RTX 4060
GS Settings
modified graphic tabs as screenshots supplied within the "describe the bug" part of this issue.
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response