[TEST ONLY]GS/DX11: Implement shader 1 to 1 blit/copies for feedback loops.#14134
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lightningterror wants to merge 1 commit intomasterfrom
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[TEST ONLY]GS/DX11: Implement shader 1 to 1 blit/copies for feedback loops.#14134lightningterror wants to merge 1 commit intomasterfrom
lightningterror wants to merge 1 commit intomasterfrom
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The PR was strangely slower than master on max blend? This is on 1050 TI btw. Edit: nvm. DX12: |
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The changes affect only dx11 so no need to test dx12. |
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@lightningterror I've tested other prs that don't make changes to the GS, and they run just as slow as this pr. For some reason, the github builds run slower than master on my pc. Idk if it's the differences in directories or whatever, but forget my earlier comment. |
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Description of Changes
TEST FOR NOW, DO NOT MERGE!
GS/DX11: Implement shader copies for feedback loops.
If a texture size is smaller than 512x512 then prefer shader copies, otherwise gpu copies.
This still needs to be investigated as my amd rdna2 igpu is still faster with gpu copies always, meanwhile nvidia shows a massive increase on some games.
Rationale behind Changes
Optimization, speed.
Suggested Testing Steps
Test games that are heavy on sw blending, max blending preferred.
Did you use AI to help find, test, or implement this issue or feature?
Yes, Gemini for the vertex shader info.