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FS-LevelRenderer_OGL

Full Sail Level Renderer Project

Author: Pedro J Colon

Credit goes for Gateware project to making this happen! https://gitlab.com/gateware-development/gateware

Camera Controls: This uses flight/tank controls so a heads up on it being a bit janky.

W - Forward A - Left S - Backward D - Right

Shift - Down Space - Up

Mouse X - Look Horizontoal Mouse Y - Look Vertical

Features:

  1. One or More Blender Game Levels to export from (.blend)
  2. Exporting OBJ Names & Locations from your Levels (GameLevel.txt)
  3. Run-time file I/O parsing of exported level information (GameLevel.txt)
  4. Reading binary model data for all referenced models (*.h2b + h2bParser.h)
  5. Transfering model geometry, material and matrix data to GPU
  6. One model imported from GameLevel.txt is drawing correctly
  7. Working 3D Fly-through Camera (Assignment 1 or Better)
  8. All models successfully drawn at proper location, orientation & scale
  9. All models have correct OBJ material colors showing
  10. Directional light with ambient term and specular highlights (Assignment 2 or Better)

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