We will start out with integrating ozz animation. We have some asset packs of animated humans and other creatures that we can use.
Eventually I will want to move to a more physics-based or physics-interactable solution. I also want a solution that scales better: Animation is a major bottleneck. I think the Ubisoft "IK Rig" is a very interesting potential solution here, and there is an open source JS library that we can look at for inspiration: https://github.com/sketchpunklabs/ossos/tree/main
The author of that has also recorded a bunch of youtube videos detailing the implementation.
We will likely always rely on traditional animation for low-lod solutions so even if we "upgrade" from Ozz we will still continue using it.
We will start out with integrating ozz animation. We have some asset packs of animated humans and other creatures that we can use.
Eventually I will want to move to a more physics-based or physics-interactable solution. I also want a solution that scales better: Animation is a major bottleneck. I think the Ubisoft "IK Rig" is a very interesting potential solution here, and there is an open source JS library that we can look at for inspiration: https://github.com/sketchpunklabs/ossos/tree/main
The author of that has also recorded a bunch of youtube videos detailing the implementation.
We will likely always rely on traditional animation for low-lod solutions so even if we "upgrade" from Ozz we will still continue using it.