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Currently, our current vectorized logic is as follows:
text vector (raw)
graph vector
vid(vertexID) based vector
property based vector
graph TD
A["Text (raw)"] --> B("Text Vector - chunk");
A --> C("Graph - Vertices/Edges extract from Text");
C --> D("Graph Vector");
D --> E("VID based Vector - Relatively complete");
D --> F("Property based Vector - Primitive, needs improvement");
%% Style to highlight the primitive part
classDef primitive fill:#f9f,stroke:#333,stroke-width:2px;
class F primitive;
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The vectorization of vid is relatively complete, but the vectorization based on vertex/edge property is still relatively primitive and needs to be improved in its implementation and application(Could search in the code for details)
Currently, our current vectorized logic is as follows:
graph TD A["Text (raw)"] --> B("Text Vector - chunk"); A --> C("Graph - Vertices/Edges extract from Text"); C --> D("Graph Vector"); D --> E("VID based Vector - Relatively complete"); D --> F("Property based Vector - Primitive, needs improvement"); %% Style to highlight the primitive part classDef primitive fill:#f9f,stroke:#333,stroke-width:2px; class F primitive;The vectorization of
vidis relatively complete, but the vectorization based on vertex/edge property is still relatively primitive and needs to be improved in its implementation and application(Could search in the code for details)