Cooperative match and other fixes#10
Merged
awilliams merged 6 commits intoawilliams:masterfrom May 26, 2013
zenspider:cooperative_match
Merged
Cooperative match and other fixes#10awilliams merged 6 commits intoawilliams:masterfrom zenspider:cooperative_match
awilliams merged 6 commits intoawilliams:masterfrom
zenspider:cooperative_match
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the same name. Should probably have some configuration and/or cmdline options as well but that was beyond me.
a float. Dunno why. Couldn't properly track it back because of randomness.
brains. Important for target prediction.
the game is finished. Important for automated tournaments.
awilliams
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May 26, 2013
Cooperative match and other fixes
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I've added co-op/team mode as a command line option, deactivated by default. It's off by default since it's unexpected for a match to end suddenly when the remaining bots have the same name (something that happened to me when testing). Thanks for the upgrade! |
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Here are a bunch of changes that we sorta discussed. Along with cooperative matches are the ability to have the GUI shut down after it is finished (so a tournament driver script can run through a bunch of matches), some fixes, refactorings... etc.
The debugging visualization stuff will come in a different PR. These changes here are more important IMO.