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User Interface
Tsang Wai Lam edited this page Aug 14, 2017
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You can open the 2D Effects Creator from menu "window>2D Effects Creator". The 2D Effects Creator only work when you select a 2D effect shader.
Creator Window

| No. | Part Name | Description |
|---|---|---|
| 1 | Canvas | The active area for placing the node and wire. You can drag and drop the node and create new node or connect the port on node within the graph. |
| 2 | Node properties inspector | Show the properties of each node when selected. Toggle the inspector with show/hide button (7). |
| 3 | Change Indicator | Indicate if the shader is ready. Red icon means the shader is changed and need to save. Green icon means the shader is saved and ready. |
| 4 | Shader name | Show and edit the shader name in this text input box. |
| 5 | Zoom buttons | Control the zoom level of the node graph with the zoom in/out button. Or reset the zoom level with reset button. |
| 6 | Create node button | Create a new node with this button. A context menu show available nodes when click on the button. |
| 7 | Save button | Save the shader with this button. |
| 8 | Open shader button | Open the shader file in external editor. |
| 9 | Node properties toggle button | Toggle to show/hide the node properties. |
| 10 | Help button | Toggle the help manual window. |
Nodes

| No. | Part Name | Description |
|---|---|---|
| 1 | Node | Each node represents a function, property, operator, etc. The header shows the name of the node. User can drag and drop the node within the graph. |
| 2 | Input ports | The input ports are located at the right side of the node. This allow data flow in the node. |
| 3 | Output ports | The output ports are located at the left side of the node. This allow data flow out the node. |
| 4 | Connection wire | The connection wire connect the port between node. You can create wire by drag and drop from a input port to a output port. |
Node properties inspector

| No. | Part Name | Description |
|---|---|---|
| 1 | Properties label | The name/description of the property. |
| 2 | Properties value | Set the value of the property. It will be the default value of the property if this property it dynamic. |
| 3 | Dynamic toggle | The property will be a dynamic property if set. You can change the property in the shader inspector or by script. |
Asset Store: http://u3d.as/QoP
Web stie: http://www.digicrafts.com.hk
