I know this addon is mostly abandoned, but we use liquid-fire everywhere in our massive application so we're not ready to swap to something else quite yet.
With that being said, we've noticed some issues when animating on Safari for iOS. Many of our {{liquid-if}} statements are getting "frozen" in one state or another:



This is happening across 3 different iPads (iPad mini 2, iPad Pro with M1 (3rd gen), iPad Air 2), at least 2 are on the latest iOS (15.6).
I am going to install an emulator to test a different version of iOS/Safari to see if it was recently introduced, will update here when I'm done.
Has anyone ran into this and/or have a potential solution? Or know what would be helpful in reporting this to Apple? I don't really know how this addon works under the hood honestly.
I know this addon is mostly abandoned, but we use liquid-fire everywhere in our massive application so we're not ready to swap to something else quite yet.
With that being said, we've noticed some issues when animating on Safari for iOS. Many of our {{liquid-if}} statements are getting "frozen" in one state or another:



This is happening across 3 different iPads (iPad mini 2, iPad Pro with M1 (3rd gen), iPad Air 2), at least 2 are on the latest iOS (15.6).
I am going to install an emulator to test a different version of iOS/Safari to see if it was recently introduced, will update here when I'm done.
Has anyone ran into this and/or have a potential solution? Or know what would be helpful in reporting this to Apple? I don't really know how this addon works under the hood honestly.