Skip to content
This repository was archived by the owner on Aug 8, 2024. It is now read-only.
This repository was archived by the owner on Aug 8, 2024. It is now read-only.

Barrel/Pin-Cushion Distortion and Colour Seperation #27

@mungewell

Description

@mungewell

Seen it written (other) several places that for VR mode you don't need to distort, that is wrong. See attached images.

When view in headset the blue box appears true and the red is distorted inwards, the same as is seen on the social screen. So when the distortion of your output looks true on the social screen, you are about correct.

One thing that does confuse me is why a primary colour of red, green and blue is being split into other colours. Does this mean that the PSVR is not showing RGB pixels?

img-20161108-00162
psvr_distorted
psvr_distortion.svg.zip

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions