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This repository was archived by the owner on Aug 8, 2024. It is now read-only.
Seen it written (other) several places that for VR mode you don't need to distort, that is wrong. See attached images.
When view in headset the blue box appears true and the red is distorted inwards, the same as is seen on the social screen. So when the distortion of your output looks true on the social screen, you are about correct.
One thing that does confuse me is why a primary colour of red, green and blue is being split into other colours. Does this mean that the PSVR is not showing RGB pixels?