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godot-iap

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CI Release Godot 4.3+ OpenIAP License: MIT

A comprehensive in-app purchase plugin for Godot 4.x that conforms to the Open IAP specification

Open IAP

About

This is an In-App Purchase plugin for Godot Engine, built following the OpenIAP specification. This project has been inspired by expo-iap, flutter_inapp_purchase, kmp-iap, and react-native-iap.

We are trying to share the same experience of in-app purchase in Godot Engine as in other cross-platform frameworks. Native code is powered by openiap-apple and openiap-google modules.

We will keep working on it as time goes by just like we did in other IAP libraries.

Documentation

Visit the documentation site for installation guides, API reference, and examples.

Installation

  1. Download godot-iap-{version}.zip from GitHub Releases
  2. Extract and copy addons/godot-iap/ to your project's addons/ folder
  3. Enable the plugin in Project → Project Settings → Plugins

See the Installation Guide for more details.

Using with AI Assistants

godot-iap provides AI-friendly documentation for Cursor, GitHub Copilot, Claude, and ChatGPT.

AI Assistants Guide

Quick links:

Quick Start

See the Quick Start Guide for complete code examples and setup instructions.

Powered by OpenIAP

OpenIAP

godot-iap conforms to the OpenIAP specification — an open, vendor-neutral interoperability standard for in-app purchases. OpenIAP provides:

  • Shared specification — Common types, error codes, and purchase flows across all platforms
  • Generated type-safe bindings — Swift, Kotlin, Dart, and GDScript from a single GraphQL schema
  • Platform implementationsopeniap-apple (StoreKit 2) and openiap-google (Play Billing 8.x)
  • Verification profiles — Standardized receipt validation and purchase verification patterns

Other libraries built on OpenIAP: react-native-iap · expo-iap · flutter_inapp_purchase · kmp-iap

Learn more about the OpenIAP standard →

License

MIT License - see LICENSE file for details.

About

In App Purchase plugin for Godot that confirms OpenIAP

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