I have no idea why, but this check:
|
if (!((magic == 0xFEFF) && (version_major == 0x09) && (version_minor == 0x01))) |
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{ |
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MOJOSHADER_deleteEffect(retval); |
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return &MOJOSHADER_not_an_effect_effect; |
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} // if |
Fails under release builds on PowerPC and PowerPC64
However when I set CMAKE_BUILD_TYPE to Debug, it magically starts working...
Seen on ArchPOWER on the PS3 and Wii, actual PowerPC Macs should be able to reproduce this though.
I have no idea why, but this check:
mojoshader/mojoshader_effects.c
Lines 995 to 999 in 6c90330
Fails under release builds on PowerPC and PowerPC64
However when I set CMAKE_BUILD_TYPE to Debug, it magically starts working...
Seen on ArchPOWER on the PS3 and Wii, actual PowerPC Macs should be able to reproduce this though.