Last updated: 2026-03-25
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Stability + performance pass
- Continue profiling update-loop hotspots (water, mob updates, generation)
- Add guardrails for config values that can destabilize gameplay
- Keep active-chunk optimizations from breaking mob gravity or AI feel
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Gameplay balancing + content pass
- Tune passive mob wandering and hostile pacing
- Balance bows, spears, armor, and mob drops
- Expand utility/building blocks like doors
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Worldgen pass 2
- Improve lake shaping and shoreline polish
- Expand biome-specific surface details and resources
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Config hardening
- Validation/fail-fast for bad IDs/colors/actions
- Better diagnostics for config authoring
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Documentation sync
- Keep README/task/architecture docs aligned with shipped gameplay changes
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Multiplayer foundations (Phase 7)
- Networking skeleton and state model
- Expand content tiers and crafting depth
- Better worldgen controls and presets
- Quality-of-life UI improvements (equipment panel, richer HUD, menu polish)
- Full multiplayer feature set
- More biome/content variety
- Wider platform/runtime support