ASCII art 2D sandbox/survival inspired by Terraria. Have any suggestions? Please submit them here
- Procedural world generation with biome support
- Biome smoothing/blending (
surface_roughness,biome_size_weight, blend fraction) - Blended biome border materials for smoother transitions
- Biome smoothing/blending (
- Save/load system with named save slots
- Main menu with configurable ASCII header (
config/menu.json)- Generate new world
- Load saved world
- World-size selection (Small/Medium/Large)
- World generation progress screen with percentage
- Mining, placement, inventory, hotbar, crafting
- JSON-driven items, tools, weapons, armor, mobs, recipes, biomes, colors, controls
- Tiered progression (tools/weapons/armor)
- Auto-jump (player + mobs)
- Day/night cycle, night spawns, torch lighting
- Water systems (first pass)
- Swimming
- Local water flow simulation
- Breath / drowning
- Mobs with data-driven AI and drops
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A / D(or arrows): moveW(or up): jump / swim strokeSpace: use selected hotbar item- Consumables/armor use immediately
- Tools/weapons/blocks/fist: directional use (press direction next)
1..5: select hotbar slotE / R: next/prev hotbar slotIorTab: inventoryC: craftingQ/Esc: quit
- Start a new world from the main menu
- Gather nearby wood, stone, coal, and food
- Put useful blocks/items on your hotbar
- Craft a workbench to unlock more recipes
- Build shelter before night, because hostile mobs spawn after dark
- Upgrade from fists to tools, swords, bows, spears, armor, torches, and utility blocks
- Space uses the selected hotbar item
- consumables and armor use immediately
- tools, weapons, blocks, and empty-hand actions wait for a direction key
- Use torches to light up areas at night
- Water can be swum through, but you can still run out of breath underwater
- Spiders drop silk, which can be crafted into string which can be used to make a bow
- Bows attack in a straight line at long range, while spears trade damage for reach
- Doors only allow the player to pass through them
- Underground fog hides undiscovered tiles below a configurable depth threshold
- Wood and stone get you started
- Coal fuels smelting
- Iron and gold are processed at the forge
- Diamond gear is the current top tier
- Armor is split into helmet, chestpiece, and pants
python3 main.pyCLI options(Optional, as the game now has a main menu):
python3 main.py --seed 123 --save myworld --new--seed: world seed--save: save slot name--new: force fresh generation
Core files in config/:
game.json– world/physics/water/save/day-night/underground fogblocks.json– block defs + mining tiersitems.json– item defs + classes/stats/colorsmobs.json– mob defs, timings, movement speed, drops, spawn rulesrecipes.json– crafting recipesbiomes.json– biome generation rules/blendingmenu.json– main menu labels + ASCII headerinput.json– key bindingsui.json– UI strings/layoutengine.json– engine timing knobsblock_behaviors.json– on-mine drop behaviors
Detailed schemas: see CONTENT_FORMAT.md.
This project uses a custom Attribution + Non-Commercial license.
- You may use, modify, and redistribute the code with attribution.
- Commercial use requires prior permission from the project owner.
See LICENSE for full terms.
- Architecture:
ARCHITECTURE.md - Roadmap:
PLAN.md - Task tracker:
TASKS.md - Config progress audit:
CONFIG_AUDIT.md