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Update unit tests.
* Improvements to noise implementations (AcademySoftwareFoundation#1653) - Leverage node graphs to share the conversion aspects of noise implementations across languages. - Simplify noise unit tests to cover only unique implementations. * Fix shader generation typos This changelist fixes a handful of minor typos in shader generation, introduced in AcademySoftwareFoundation#1355 and AcademySoftwareFoundation#1553. * Add frame capture to web viewer (AcademySoftwareFoundation#1636) Add frame capture code to trigger on 'f' key. This is the same key as used for the desktop viewer. * Document format updates This changelist applies the mxformat.py script to the libraries and resources folders in the repository, updating formatting for a handful of documents. --------- Co-authored-by: Jonathan Stone <jstone@lucasfilm.com>
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graph TB; parentNG_childNG_childNGInput2([childNGInput2]) ==".in2"==> parentNG_childNG_multiplyNode parentNG_childNG_childNGOutput([parentNG/childNG/childNGOutput]) --".in1"--> parentNG_parentmultiplyNode([parentNG/parentmultiplyNode]) parentNG_childNG_multiplyNode([parentNG/childNG/multiplyNode]) --> parentNG_childNG_childNGOutput([childNGOutput]) parentNG_childNG_childNGInput([childNGInput]) ==".in1"==> parentNG_childNG_multiplyNode parentNG_parentmultiplyNode([parentNG/parentmultiplyNode]) --> parentNG_parentNGOutput2([parentNGOutput2]) parentNG_childNG_childNGOutput([childNGOutput]) --> parentNG_parentNGOutput1([parentNGOutput1]) parentNG_parentNGInput1([parentNGInput1]) ==> parentNG_childNG_childNGInput parentNG_parentNGInput2([parentNGInput2]) ==> parentNG_childNG_childNGInput2 parentNG_parentNGInput3([parentNGInput3]) ==".in2"==> parentNG_parentmultiplyNode parentNG_parentNGOutput2([parentNG/parentNGOutput2]) --".base_color"--> nested_graph_shader([nested_graph_shader]) parentNG_parentNGOutput1([parentNG/parentNGOutput1]) --".base_color"--> nested_graph_shader2([nested_graph_shader2]) nested_graph_shader([nested_graph_shader]) --".surfaceshader"--> nested_graph_material([nested_graph_material]) nested_graph_shader2([nested_graph_shader2]) --".surfaceshader"--> nested_graph_material2([nested_graph_material2]) %% Subgraphs subgraph parentNG: parentNG_parentmultiplyNode parentNG_parentNGOutput1 parentNG_parentNGOutput2 parentNG_parentNGInput1 parentNG_parentNGInput2 parentNG_parentNGInput3 subgraph parentNG_childNG: parentNG_childNG_childNGInput parentNG_childNG_multiplyNode parentNG_childNG_childNGOutput parentNG_childNG_childNGInput2 end end %% Style style parentNG_parentNGInput1 fill:#0CF, color:#111 style parentNG_parentNGInput2 fill:#0CF, color:#111 style parentNG_parentNGInput3 fill:#0CF, color:#111 style parentNG_childNG_childNGInput fill:#0CF, color:#111 style parentNG_parentNGOutput2 fill:#0C0, color:#111 style parentNG_parentNGOutput1 fill:#0C0, color:#111 style parentNG_childNG_childNGInput2 fill:#0CF, color:#111 style nested_graph_material2 fill:#0C0, color:#111 style nested_graph_material fill:#0C0, color:#111 style parentNG_childNG_childNGOutput fill:#0C0, color:#111