Commit a179487
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Improves lute runtime performance when scheduling many threads (#706)
The lute runtime currently schedules coroutines in a std::vector, and we
always pop off the first thread in the vector to run. For small numbers
of coroutines, this is okay, but when you get to 10k+ this becomes very
inefficient as we have to move all the other elements one over `O(n)`.
This PR just replaces the `std::vector` with a `Luau::VecDeque`, making
the pop operation `O(1)`.
I've also included a profiling script that I used to profile lute since
I keep forgetting the `xctrace` incantation - it can be invoked by:
```
./tools/profile.sh /path/to/.luau(defaults to profile.luau)
```1 parent 157a116 commit a179487
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4 files changed
+39
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lines changed- lute/runtime
- include/lute
- src
- tools
4 files changed
+39
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