Improves lute runtime performance when scheduling many threads#706
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Vighnesh-V merged 1 commit intoprimaryfrom Jan 6, 2026
Merged
Improves lute runtime performance when scheduling many threads#706Vighnesh-V merged 1 commit intoprimaryfrom
Vighnesh-V merged 1 commit intoprimaryfrom
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vrn-sn
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Awesome! Curious, do you have any numbers on the improvement?
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The lute runtime currently schedules coroutines in a std::vector, and we always pop off the first thread in the vector to run. For small numbers of coroutines, this is okay, but when you get to 10k+ this becomes very inefficient as we have to move all the other elements one over
O(n). This PR just replaces thestd::vectorwith aLuau::VecDeque, making the pop operationO(1).I've also included a profiling script that I used to profile lute since I keep forgetting the
xctraceincantation - it can be invoked by: