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Add warn #727

@gaymeowing

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@gaymeowing

Lune currently has a warn global just like Roblox, its odd Lute doesn't currently.
Whilst warn shouldn't be used instead of ANSI color strings generally, its nice to use whilst print debugging to have prints with a different output color easily. As print debugging (at least for me) is usually quick and dirty, so I don't really want to have to import in a ansi color module or copy and paste a warn function

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    runtimeWork in the C++ runtime portion of the code

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