There should be a common way to set willChange$ from a state$. If #235 doesn't happen, we should have something like this:
function willChangeFromState(motionState$, activeName = 'transform')
If #235 does, this effectively becomes rewriteWhenTrue.
(See also #240 for the opacity:pointerEvents equivalent)
There should be a common way to set
willChange$from astate$. If #235 doesn't happen, we should have something like this:If #235 does, this effectively becomes
rewriteWhenTrue.(See also #240 for the opacity:pointerEvents equivalent)