Tracks by Shady Monk (Shay.) and DeBisco.
| Dir | Artist | Title | Length |
|---|---|---|---|
| ARENA0 | Shady Monk | Arena 0 (Stadium) | 4:01 |
| ARENA1 | DeBisco | Arena 1 (Danger Room) | 2:12 |
| ARENA2 | DeBisco | Arena 2 (Power Plant) | 2:08 |
| ARENA3 | Shady Monk | Arena 3 (Fire Pit) | 3:15 |
| ARENA4 | Shady Monk | Arena 4 (Desert) | 3:45 |
| END | DeBisco | Ending | 2:53 |
Requirements: ffmpeg (with libopus), ffmpeg-normalize (install via python pip),
flac, zip, and git-lfs` (the flac sources are stored via LFS).
Cloning:
git lfs install # one-time per user
git clone <repo>
Build everything:
make # encode flac → ogg in each mod dir, then bundle mod zips
Targets:
make convert— encode each<DIR>/*.flac→<DIR>/audio/music/<DIR>.ogg(with LOOPSTART/LOOPEND tags for ARENA0 and END)make zip— package each mod'smanifest.ini,LICENSE.txt, andaudio/music/<DIR>.oggintomod_files/<DIR>.zipmake clean— remove generatedaudio/dirs and themod_files/directory
The zips in mod_files/ are the distributable mods. Each contains
manifest.ini and LICENSE.txt at the root, plus the encoded ogg under
audio/music/<DIR>.ogg.
Some tracks have an intro followed by a loopable section. When playback reaches the loop end, it should jump back to the loop start (not to 0:00).
- File:
ARENA0/Shady Monk - Stadium Remix [m1].flac - Intro: 0:00 – 0:42
- Loop start: ~0:42
- Loop end: end of file
Artist note (Shady Monk): Intro runs from 0:00 to 0:42. From 0:42/0:43 (the exact frame is tempo-dependent) until the end of the file is the loopable portion — once playback reaches the end of the file it should loop back to the 0:42 mark.
- File:
END/DeBisco - Ending [OST Version] [24-Bit Master] V3.flac - Intro: 0:00 – 0:20
- Loop start: 0:20
- Loop end: 2:33 (file fades out at 2:34)
Artist note (DeBisco): The OST version fades out at 2:34. To loop indefinitely, set loop points at 0:20 and 2:33 so the main section loops; 0:00–0:20 is used as the intro. Only the OST version was submitted (no separate non-fading master).
Each track's license is included in its directory as LICENSE.txt.