不具合の説明 - Describe the bug
A gravity-affected bone will twitch whenever any of the following conditions are met:
- Stiffness is greater than 0.
- A collider is in contact with the bone.
- Valid Bone Constraints are present.
** 再現手順 - To Reproduce**
- Open Sample Project
- Open ABP_Kano_KawaiiPhysics
- Break connection of the anim sequence
- See error
** 期待される動作 - Expected behavior**
When the character is stationary, the skeleton should remain still.
** 再現環境 - Environment
Engine version : 5.7.4
Plugin version : 1.20.0
BP Only? Use C++?: BP Only
スクリーンショット または動画 - Screenshots or Movies
https://github.com/user-attachments/assets/df1bf108-508f-4ec1-b04e-a95f95541c71
その他 - Additional context
問題に関するその他の内容はここに記載してください。
Add any other context about the problem here.
不具合の説明 - Describe the bug
A gravity-affected bone will twitch whenever any of the following conditions are met:
** 再現手順 - To Reproduce**
** 期待される動作 - Expected behavior**
When the character is stationary, the skeleton should remain still.
** 再現環境 - Environment
Engine version : 5.7.4
Plugin version : 1.20.0
BP Only? Use C++?: BP Only
スクリーンショット または動画 - Screenshots or Movies
https://github.com/user-attachments/assets/df1bf108-508f-4ec1-b04e-a95f95541c71
その他 - Additional context
問題に関するその他の内容はここに記載してください。
Add any other context about the problem here.