FAnimNode_KawaiiPhysics::InitModifyBones //CalcBoneLength(ModifyBones[0], BoneContainer.GetRefPoseCompactArray()); CalcBoneLength(ModifyBones[0], BoneContainer.GetRefPoseArray());
FAnimNode_KawaiiPhysics::InitModifyBones
//CalcBoneLength(ModifyBones[0], BoneContainer.GetRefPoseCompactArray());
CalcBoneLength(ModifyBones[0], BoneContainer.GetRefPoseArray());