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Rendering issues with Universal Render Pipeline #9

@RunninglVlan

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@RunninglVlan

This is not related to your package specifically, but maybe you know some info on how to fix it.
Recently I added RenderPipelineManager.endCameraRendering to this package for rendering with Unity's Rendering Pipelines, but using this delegate Gizmos are incorrectly rendered in Game view.
Here is a comment in Unity post and a question with details. Noone has made any comments yet =(

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