Summary
I mapped Unity's .asset files to yaml and it all works great, thanks for all your hard work!
However, there is one thing that is bothering me. Every Unity asset file (e.g. ScriptableObjects) has on line three a unity-specific syntax line: --- !u!114 &11400000

Is there a way to allow this this syntax, so it does not show up as an error anymore?
Relevant information
Running VS Code 1.62.3 with YAML 1.2.2
Here is an example of a unity asset file:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 27c29ed6e3c24f93865b4bc2df8b9c73, type: 3}
m_Name: ExportAssetizerExamples
m_EditorClassIdentifier:
assetPaths:
- Assets/AssetizerExamples
exportOptions: 2
targetFile: Builds/AssetizerExamples-{Version}.unitypackage
zipFile: 1
Summary
I mapped Unity's .asset files to yaml and it all works great, thanks for all your hard work!

However, there is one thing that is bothering me. Every Unity asset file (e.g. ScriptableObjects) has on line three a unity-specific syntax line:
--- !u!114 &11400000Is there a way to allow this this syntax, so it does not show up as an error anymore?
Relevant information
Running VS Code 1.62.3 with YAML 1.2.2
Here is an example of a unity asset file: