So I am working on a project, where I have a github repo in a separate folder. And I would like compiler to have output folder in my project as well as in game folder.
papyrus-compiler already supports header files, so the idea of remote compile is present here. Lets make it more accessible. Also I dont know if multiple header directories are supported?
So something like this is expected to work.
papyrus-compiler compile -h "/home/cubozoa/Games/Skyrim Special Edition/Data/Scripts/Source/" -h /home/cubozoa/Test/Scripts/Source/ -i /home/cubozoa/GitHub/SkyrimMod/Data/Scripts/Source/ -o /home/cubozoa/GitHub/SkyrimMod/Data/Scripts/ -o "/home/cubozoa/Games/Skyrim Special Edition/Data/Scripts/"
- Here first header folder takes input from game folder. And all other header folders are for separate folders that we do not want to include in game. Possible use cases are mod managers like MO2 which hold files in a separate folder ather than in game folder.
- Input is a single folder, since building multiple inputs is not wise, and if someone needs they would better off using one of the inputs as a header.
- And we have 2 output directories one for game to test ingame, second is for mod folder to keep it clean.
So I am working on a project, where I have a github repo in a separate folder. And I would like compiler to have output folder in my project as well as in game folder.
papyrus-compiler already supports header files, so the idea of remote compile is present here. Lets make it more accessible. Also I dont know if multiple header directories are supported?
So something like this is expected to work.