Hi @srenevey ,
First of all, thanks a lot for the work you have put into this crate!
It has been really helpful for getting started with numerical simulation using Rust.
I was wondering if there was a specific reason why the system method in the System trait took an unmutable reference to self:
/// Trait needed to be implemented by the user.
pub trait System<V> {
fn system(&self, x: f64, y: &V, dy: &mut V);
}
The system I am currently simulating has a small controller built-in.
It is a simple state machine that transitions based on the values inside the State vector.
Unfortunately, I am unable to store this data inside my object implementing the System trait, as I can't modify it via the &self reference.
I am currently a beginner in Rust, so I'm mostly interested in understanding if this was an explicit design decision or just a use case that was not yet covered :).
Thanks in advance for your assistance.
Thomas
Hi @srenevey ,
First of all, thanks a lot for the work you have put into this crate!
It has been really helpful for getting started with numerical simulation using Rust.
I was wondering if there was a specific reason why the
systemmethod in theSystemtrait took an unmutable reference toself:The system I am currently simulating has a small controller built-in.
It is a simple state machine that transitions based on the values inside the
Statevector.Unfortunately, I am unable to store this data inside my object implementing the
Systemtrait, as I can't modify it via the&selfreference.I am currently a beginner in Rust, so I'm mostly interested in understanding if this was an explicit design decision or just a use case that was not yet covered :).
Thanks in advance for your assistance.
Thomas