Restrict optimized BSDF graphs to hardware targets#2539
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jstone-lucasfilm merged 2 commits intoAcademySoftwareFoundation:mainfrom Sep 2, 2025
jstone-lucasfilm:dev_target_graph_optim
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Restrict optimized BSDF graphs to hardware targets#2539jstone-lucasfilm merged 2 commits intoAcademySoftwareFoundation:mainfrom jstone-lucasfilm:dev_target_graph_optim
jstone-lucasfilm merged 2 commits intoAcademySoftwareFoundation:mainfrom
jstone-lucasfilm:dev_target_graph_optim
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This changelist restricts the optimized BSDF graphs for Standard Surface, glTF PBR, and OpenPBR Surface to hardware shading targets, falling back to the original unoptimized graphs on other targets. The optimized graphs now live within a `libraries/bxdf/genglsl` folder with a `glsl` target assignment, and the generic graphs in `libraries/bxdf` have been restored to their pre-optimized versions. In the future, we're hoping to move in the direction of automated optimization of shading model graphs, which would allow each renderer to opt in or out of this category of optimization through GenOptions settings.
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GitHub doesn't let me yet add @krohmerNV as a formal reviewer, so I'm CC'ing him here in the comments. |
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I like that approach. For intermediate solution it's perfect. |
ld-kerley
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Sep 2, 2025
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looks neat and tidy to me - thanks for putting this together
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This changelist restricts the optimized BSDF graphs for Standard Surface, glTF PBR, and OpenPBR Surface to hardware shading targets, falling back to the original unoptimized graphs on other targets.
The optimized graphs now live within a
libraries/bxdf/genglslfolder with aglsltarget assignment, and the generic graphs inlibraries/bxdfhave been restored to their pre-optimized versions.In the future, we're hoping to move in the direction of automated optimization of shading model graphs, which would allow each renderer to opt in or out of this category of optimization through GenOptions settings.