via #74 (comment)
The real reason is in the infinite loop, and not in the number of objects:
https://beakerboy.github.io/OSMBuilding/index.html?id=419266377
I set a logging breakpoint, and you can see that it is called a huge number of times:
I was trying to figure out and fix #80 and came across this issue. The infinite loop also causes a huge consumption of system memory.
via #74 (comment)
The real reason is in the infinite loop, and not in the number of objects:
https://beakerboy.github.io/OSMBuilding/index.html?id=419266377
I set a logging breakpoint, and you can see that it is called a huge number of times:
I was trying to figure out and fix #80 and came across this issue. The infinite loop also causes a huge consumption of system memory.