Apple: iOS long term support#2455
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slingthor wants to merge 11 commits intoPixarAnimationStudios:releasefrom
Closed
Apple: iOS long term support#2455slingthor wants to merge 11 commits intoPixarAnimationStudios:releasefrom
slingthor wants to merge 11 commits intoPixarAnimationStudios:releasefrom
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Filed as internal issue #USD-8373 |
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added 7 commits
July 31, 2023 14:45
…nto thor/release/ios_long_term_support
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 14, 2024
…ot include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * Upgrades MaterialX to 1.38.8 (from 1.38.7) as that adds support for iOS derivative platforms as well. This PR requires PixarAnimationStudios#2947 to be merged first as that allows for not requiring Boost patches per platform, which can get fragile.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 14, 2024
…ot include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * Upgrades MaterialX to 1.38.8 (from 1.38.7) as that adds support for iOS derivative platforms as well. This PR requires PixarAnimationStudios#2947 to be merged first as that allows for not requiring Boost patches per platform, which can get fragile.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 14, 2024
…ot include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * Upgrades MaterialX to 1.38.8 (from 1.38.7) as that adds support for iOS derivative platforms as well. This PR requires PixarAnimationStudios#2947 to be merged first as that allows for not requiring Boost patches per platform, which can get fragile.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 14, 2024
…ot include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * Upgrades MaterialX to 1.38.8 (from 1.38.7) as that adds support for iOS derivative platforms as well. This PR requires PixarAnimationStudios#2947 to be merged first as that allows for not requiring Boost patches per platform, which can get fragile.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 14, 2024
…ot include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * Upgrades MaterialX to 1.38.8 (from 1.38.7) as that adds support for iOS derivative platforms as well. This PR requires PixarAnimationStudios#2947 to be merged first as that allows for not requiring Boost patches per platform, which can get fragile.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 15, 2024
…ot include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. This PR requires PixarAnimationStudios#2947 to be merged first as that allows for not requiring Boost patches per platform, which can get fragile.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 19, 2024
…ot include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly. This PR requires PixarAnimationStudios#2947 to be merged first as that allows for not requiring Boost patches per platform, which can get fragile.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 29, 2024
…ot include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 29, 2024
…ot include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Feb 29, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 22, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 22, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 22, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 22, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 22, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 22, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 22, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 23, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 23, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 23, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 23, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Apr 23, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
thearperson
pushed a commit
to cloud-zeta/OpenUSD
that referenced
this pull request
Jun 16, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
dgovil
added a commit
to dgovil/USD
that referenced
this pull request
Jun 18, 2024
This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
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This PR adds **Core** iOS support to the OpenUSD project. This does not include Imaging, and any Imaging related components at this time. Imaging will be added in a follow up PR. MaterialX is also disabled as requested and the upgrade will be handled in a follow up PR. It is a minimal version of PixarAnimationStudios#2455 against the latest `dev` branch. Changes include: * Using latest dev branch * No imaging support. Will be added in a follow up PR. * Makes use of CMake's inbuilt iOS support, negating the need for toolchain support * Structures the code in such a way that we can add support for other iOS derived platforms+simulator in future PRs * Swaps `ARCH_OS_IOS` with `ARCH_OS_IPHONE` to align with compiler directives. IPHONE refers to all derivative platforms, whereas iOS refers to only iPhone/iPad (Confusing but the case for historical reasons as [documented here](https://chaosinmotion.com/2021/08/02/things-to-remember-compiler-conditionals-for-macos-ios-etc/)) * TBB requires SDKROOT to be passed in or it can often go off and find some random compiler toolchain and fail. * Add APPLE_EMBEDDED boolean to designate when using the CMake supported cross compilation targets. Added in Options.cmake so it can be used to configure defaults properly.
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This PR enables iOS building of Hydra Storm and will be supported long term until an official release.
Allows building with the build script against core dependencies, and most external dependencies.
While Python can run on iOS, PySide6 is currently not supported and thus USDView is not.
The intention for this PR is to keep it up against latest release, so anyone who needs iOS support can bring it in easily and maintain. Not intended for a merge into official repository as a whole - there are smaller chunked PRs out for that.